Trip
| |
---|---|
Ability : | Scoundrel (1) |
Requirement : | Dagger |
Action Point : | 4 |
Skill Level : | 4 |
Cooldown : | 10 turn(s) |
Range : | 3m |
Effect
Knock Down a target. Deals 5-5 damage.
Details
Range:3.0m
Damage
The table below shows the base damage for the skill. These numbers are valid for a level 1 character.
Every level-up increases the damage of the skill by two-thirds of the base damage.
Dexterity | Min Damage |
Max Damage |
Notes |
---|---|---|---|
5 | 3 | 4 | Penalty from low Dexterity: 30% |
6 | 4 | 4 | Penalty from low Dexterity: 20% |
7 | 4 | 5 | Penalty from low Dexterity: 10% |
8 | 5 | 5 | |
9 | 5 | 6 | Boost from high Dexterity: 5% |
10 | 5 | 6 | Boost from high Dexterity: 10% |
11 | 5 | 6 | Boost from high Dexterity: 15% |
12 | 6 | 6 | Boost from high Dexterity: 20% |
13 | 6 | 7 | Boost from high Dexterity: 25% |
14 | 6 | 7 | Boost from high Dexterity: 30% |
15 | 6 | 7 | Boost from high Dexterity: 35% |
16 | 7 | 7 | Boost from high Dexterity: 40% |
17 | 7 | 8 | Boost from high Dexterity: 45% |
18 | 7 | 7 | Boost from high Dexterity: 50% |
19 | 7 | 7 | Boost from high Dexterity: 50% |
20 | 7 | 7 | Boost from high Dexterity: 50% |
21 | 7 | 7 | Boost from high Dexterity: 50% |
22 | 7 | 7 | Boost from high Dexterity: 50% |
23 | 7 | 7 | Boost from high Dexterity: 50% |
24 | 7 | 7 | Boost from high Dexterity: 50% |
25 | 7 | 7 | Boost from high Dexterity: 50% |
Notes
This skills requires at least a level 1 in the Scoundrel Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.
You need at least 8 in Dexterity to avoid the low attribute penalty.