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Random treasure and trader inventories are generated via treasure tables.

Each treasure table consists of a number of subtables. Each subtable consists of the following:

  • A discrete distribution of numbers of entries to pick. For example, 90% chance to pick 0 entries and 10% chance to pick 1 entry.
  • A list of entries. Each entry consists of a weight for it to be chosen and:

Treasure tables[]

AirSkillTrainer[]

Animals_Boar[]

  • 1 of the following:
  • LOOT_Hide_Animal_A (20.0%)
  • CON_Food_Meat_Raw_A (60.0%)
  • TOOL_Intestines_A (20.0%)
  • 0-1 (mean 0.50) of the following:
  • LOOT_Tusk_A (33.3%)
  • LOOT_Sinew_A (33.3%)
  • LOOT_Hair_A (33.3%)

Animals_Bull[]

  • 1 of the following:
  • LOOT_Hide_Animal_A (50.0%)
  • CON_Food_Meat_Raw_A (50.0%)
  • 0-1 (mean 0.50) of the following:
  • LOOT_Sinew_A (50.0%)
  • TOOL_Intestines_A (50.0%)

Animals_Cat[]

  • 1 of the following:
  • LOOT_Hair_A (25.0%)
  • LOOT_Claw_A (25.0%)
  • LOOT_Tooth_A (50.0%)

Animals_Chicken[]

  • 0-2 (mean 0.70) of the following:
  • LOOT_Foot_Chicken_A (40.0%)
  • LOOT_Feather_A (60.0%)
  • 1 CON_Food_Meat_Raw_A

Animals_Cow[]

  • 1 of the following:
  • LOOT_Hide_Animal_A (50.0%)
  • CON_Food_Meat_Raw_A (50.0%)
  • 0-1 (mean 0.50) of the following:
  • LOOT_Sinew_A (33.3%)
  • LOOT_Bone_A (33.3%)
  • TOOL_Intestines_A (33.3%)

Animals_Crab[]

  • 1 LOOT_Claw_Crab_A

Animals_Deer[]

  • 1 of the following:
  • LOOT_Hide_Animal_A (50.0%)
  • CON_Food_Meat_Raw_A (50.0%)
  • 1 LOOT_Antler_A
  • 0-1 (mean 0.50) of the following:
  • LOOT_Sinew_A (50.0%)
  • TOOL_Intestines_A (50.0%)

Animals_Dog[]

  • 0-2 (mean 0.70) of the following:
  • LOOT_Hair_A (20.0%)
  • LOOT_Tooth_A (30.0%)
  • LOOT_Bone_A (30.0%)
  • TOOL_Intestines_A (20.0%)

Animals_Pig[]

  • 1 of the following:
  • LOOT_Hide_Animal_A (37.5%)
  • CON_Food_Meat_Raw_A (37.5%)
  • TOOL_Intestines_A (25.0%)
  • 0-2 (mean 0.70) of the following:
  • LOOT_Bone_A (50.0%)
  • LOOT_Tooth_A (50.0%)

Animals_Rabbit[]

  • 0-2 (mean 0.70) of the following:
  • LOOT_Hide_Animal_A (33.3%)
  • LOOT_Paw_A_Rabbit_A (66.7%)
  • 1 CON_Food_Meat_Raw_A

Animals_Rat[]

  • 0-1 (mean 0.40) of the following:
  • LOOT_Tail_A_Rat_A (33.3%)
  • LOOT_Hair_A (66.7%)
  • 1 CON_Food_Meat_Raw_A

Animals_Sheep[]

  • 1 LOOT_Wool_A
  • 1 CON_Food_Meat_Raw_A
  • 0-1 (mean 0.30) TOOL_Intestines_A

Animals_Wolf[]

  • 0-1 (mean 0.70) LOOT_Hide_Animal_A
  • 1 of the following:
  • LOOT_Hair_A (40.0%)
  • LOOT_Tooth_A (20.0%)
  • TOOL_Intestines_A (40.0%)

BlackrockTrader[]

  • 1 ST_BlackrockWeaponTrader
  • 1 Trader Gold (100.0% -> 100.0% normal)
  • 2-3 (mean 2.50) BlackrockShield (100.0% -> 80.0% normal, 10.0% magic, 10.0% rare)

BurriedCorpseArmour[]

  • 1 ARM_Metal_A_Torso_BuriedOrc_A
  • 1 ARM_Metal_A_Helmet_BuriedOrc_A

CYS_Apples[]

  • 6 FOOD_Apple

CYS_Arhu[]

CYS_ArrowSeller[]

CYS_Aureus[]

CYS_BathingLady[]

  • 1 ITEM_Soap

CYS_Beggar[]

  • 1 FUR_Cutlery_Knife_A
  • 0-3 (mean 1.50) Junk (100.0% -> 100.0% normal)

CYS_BellegarDemonAirSpecific[]

  • 1 LOOT_Essence_Air_A

CYS_BellegarDemonEarthSpecific[]

  • 1 LOOT_Essence_Earth_A

CYS_BellegarDemonFireSpecific[]

  • 1 LOOT_Essence_Fire_A

CYS_BellegarDemonWaterSpecific[]

  • 1 LOOT_Essence_Water_A

CYS_Cathedral_Guardian_A[]

  • 1 LOOT_Ore_A_Iron_A
  • 1 Gold (100.0% -> 100.0% normal)

CYS_Cathedral_Guardian_A_Boss[]

  • 1 WPN_CYS_UNI_Cathedral_Guardian_Sword
  • 1 GoldBig (100.0% -> 100.0% normal)

CYS_Cathedral_Guardian_B[]

  • 1 SCROLL_RemovePetrification
  • 1 LOOT_Ore_A_Iron_A
  • 1 Gold (100.0% -> 100.0% normal)

CYS_CheeseSeller[]

  • 15-20 (mean 17.50) of the following:
  • FOOD_Cheese (75.0%)
  • Food (25.0% -> 100.0% normal)
  • 1 Trader Gold (100.0% -> 100.0% normal)

CYS_Cook[]

CYS_Dietmar[]

  • 1 Dagger (100.0% -> 100.0% rare)
  • 1 Gold (100.0% -> 100.0% normal)

CYS_DukeOfFerrol[]

CYS_Elemental_Rock_Fire[]

  • 1 LOOT_Ore_A_Iron_A
  • 0-1 (mean 0.50) LOOT_Essence_Fire_A

CYS_Evelyn[]

  • 4-5 (mean 4.50) of the following:
  • HealingPotion (75.0% -> 100.0% normal)
  • Ingredient (25.0% -> 100.0% normal)
  • 1 SCROLL_Regenerate_1
  • 1 SCROLL_Resurrect_1
  • 1 CON_Herb_Drudanae
  • 1 Gold (100.0% -> 100.0% normal)

CYS_EvelynsPouch[]

  • 1 Gold (100.0% -> 100.0% normal)

CYS_FishMonger[]

  • 1-4 (mean 2.50) of the following:
  • FOOD_FishA (20.0%)
  • FOOD_FishB (20.0%)
  • FOOD_FishC (20.0%)
  • FOOD_FishD (20.0%)
  • FOOD_FishE (20.0%)
  • 1 Trader Gold (100.0% -> 100.0% normal)

CYS_FishSeller[]

  • 1 Trader Gold (100.0% -> 100.0% normal)
  • 10-16 (mean 13.00) of the following:
  • FOOD_FishA (20.0%)
  • FOOD_FishB (20.0%)
  • FOOD_FishC (20.0%)
  • FOOD_FishD (20.0%)
  • FOOD_FishE (20.0%)

CYS_FoodSeller[]

  • 1 FoodTrader
  • 1 FOOD_Pumpkin
  • 4 CON_Food_Carrot_A
  • 5 CON_Food_Potato_A
  • 3 FOOD_Apple
  • 3 CON_Food_Tomato_A
  • 2 FOOD_Bread

CYS_GeneralSeller[]

CYS_GiantCrabSpecific[]

  • 1 HAR_Pearl_A
  • 1 LOOT_Claw_Crab_A

CYS_Healer[]

  • 1-3 (mean 2.00) of the following:
  • Gold (-1.0% -> 100.0% normal)
  • HealingPotion (100.0% -> 100.0% normal)

CYS_Level2Crate[]

  • 1 Sword (100.0% -> 100.0% normal)
  • 1 Bow (100.0% -> 100.0% normal)

CYS_Level2CrateDagger[]

  • 1 Dagger (100.0% -> 100.0% normal)

CYS_Level2CrateStaff[]

  • 1 Staff (100.0% -> 100.0% normal)

CYS_Librarian[]

  • 3 Gold (100.0% -> 100.0% normal)
  • 2-5 (mean 3.50) Book (100.0% -> 100.0% normal)

CYS_LightHouseHorror[]

  • 1 WPN_UNIQUE_ClobberingTime
  • 1 LOOT_Bone_A
  • 1 LOOT_Eye_A

CYS_MagicSeller[]

  • 1-2 (mean 1.50) Robe (100.0% -> 80.0% normal, 20.0% magic)

CYS_Mortician[]

CYS_Painter[]

  • 1 BOOK_TreasureMap1
  • 1 BOOK_TreasureMap2
  • 1 BOOK_TreasureMap3
  • 1 BOOK_TreasureMap4
  • 1 BOOK_TreasureMap5
  • 1 BOOK_TreasureMap6
  • 1 Trader Gold (100.0% -> 100.0% normal)

CYS_PotionSeller[]

CYS_Shambling_Mound_Lava[]

  • 1 LOOT_Ore_A_Iron_A

CYS_ShellChest[]

  • 1 GoldBig (100.0% -> 100.0% normal)
  • 1 of the following:

CYS_Shereth[]

CYS_TavernKeeper[]

  • 1 Trader Gold (100.0% -> 100.0% normal)
  • 9-16 (mean 12.50) of the following:
  • Food (20.0% -> 100.0% normal)
  • Drink (80.0% -> 100.0% normal)

CYS_Thelyron[]

  • 1 TraderMagic
  • 1 SCROLL_Regenerate_1
  • 1 SCROLL_Resurrect_1
  • 1 CON_Herb_Drudanae

CYS_VegetableSeller[]

CYS_Victoria[]

  • 5-6 (mean 5.50) ST_PaperWork
  • 1 BOOK_Quest_HiberheimDictionary
  • 1 Gold (100.0% -> 100.0% normal)

CYS_WaterArrows[]

  • 2 WPN_Arrow_Water_A

CYS_WishingWell[]

CYS_WishingWellBad[]

CYS_WishingWellGood[]

CYS_WishingWellMeh[]

CYS_ZixZax[]

  • 1 Trader Gold (100.0% -> 100.0% normal)
  • 2 SCROLL_Resurrect_1
  • 1 TraderMagic

Cleric[]

Cont_Barrel[]

Cont_Basket[]

Cont_BasketVeggies[]

  • 0-1 (mean 0.50) Food (100.0% -> 100.0% normal)

Cont_Beehive[]

Cont_BirdNest[]

Cont_BoarNest[]

Cont_BonePile[]

  • 0-2 (mean 0.30) of the following:
  • LOOT_Bone_A (75.0%)
  • LOOT_Skull_Human_A (25.0%)

Cont_Bookcase[]

Cont_BottleRack[]

Cont_Crate[]

Cont_CupboardCloset[]

  • 1 of the following:

Cont_Desk[]

  • 0-2 (mean 0.30) of the following:
  • 0-1 (mean 0.25) Gold (100.0% -> 100.0% normal)

Cont_Fishpile[]

  • 0-2 (mean 0.75) of the following:
  • FOOD_FishA (20.0%)
  • FOOD_FishB (20.0%)
  • FOOD_FishC (20.0%)
  • FOOD_FishD (20.0%)
  • FOOD_FishE (20.0%)

Cont_PotatoSack[]

  • 0-4 (mean 1.33) CON_Food_Potato_A

Cont_RabbitHole[]

Cont_Straw[]

Cont_TreeTrunk[]

Cont_TrollDroppings[]

Cont_Vase[]

Cont_WheatSack[]

  • 0-2 (mean 0.70) LOOT_Wheat_A

Cont_Woodpile[]

  • 0-1 (mean 0.40) Wood (100.0% -> 100.0% normal)
  • 0-1 (mean 0.10) Gold (100.0% -> 100.0% normal)

Corpse[]

  • 0-1 (mean 0.10) of the following:
  • 0-2 (mean 0.30) of the following:
  • LOOT_Hair_A (40.0%)
  • LOOT_Tooth_A (30.0%)
  • LOOT_Bone_A (30.0%)

CysealBellegarSillyChest[]

  • 1 Staff (100.0% -> 100.0% magic)

CysealMayorCecil[]

Cyseal_Bellegar[]

Cyseal_BellegarWoman[]

  • 1 of the following:
  • GoldBig (50.0% -> 100.0% normal)
  • Precious (50.0% -> 100.0% normal)

Cyseal_Corpse_GreavingBrother[]

  • 1 TwoHandedAxe (100.0% -> 100.0% magic)
  • 1 LOOT_Orc_Tusk

Cyseal_Corpse_Orc[]

DAF_AnguishDemon[]

  • 1 WPN_UNIQUE_HacksawDecapitator

DAF_CassandraMonster[]

  • 1 WPN_UNIQUE_Coffinfeeder

DAF_EquipmentTrader[]

  • 4-7 (mean 5.50) of the following:
  • 1 Trader Gold (100.0% -> 100.0% normal)

DAF_MagicTrader[]

  • 4-7 (mean 5.50) of the following:
  • 1 Robe (100.0% -> 80.0% magic, 20.0% rare)
  • 1 Staff (100.0% -> 80.0% magic, 20.0% rare)
  • 4-7 (mean 5.50) Scroll (100.0% -> 100.0% normal)
  • 2 SCROLL_Resurrect_1
  • 4-7 (mean 5.50) ST_Skillbook
  • 1 Trader Gold (100.0% -> 100.0% normal)

DAF_MaradinoStat[]

  • 1 SKILLBOOK_AbilityPoint

DAF_Norok[]

  • 1 TOOL_Figurine_Wood_A

DAF_Skeleton_Trader[]

  • 6-7 (mean 6.50) of the following:
  • 4-6 (mean 5.00) of the following:

DFD_Druid_Alchemist[]

DeathKnight[]

  • 1 of the following:
  • LOOT_Scraps_Metal_A (25.0%)
  • LOOT_Scraps_Plate_A (25.0%)
  • LOOT_Scraps_Scale_A (25.0%)
  • MetalArmor (16.0% -> 80.0% normal, 15.0% magic, 4.0% rare, 1.0% legendary)
  • BlackrockShield (9.0% -> 80.0% normal, 10.0% magic, 9.0% rare, 1.0% legendary)
  • 0-1 (mean 0.30) of the following:
  • 0-1 (mean 0.15) of the following:
  • 1 LOOT_OreBar_A_BlackRock_A

Demon[]

  • LOOT_Essence_Water_A (16.0%)
  • LOOT_Essence_Air_A (16.0%)
  • LOOT_Essence_Earth_A (16.0%)
  • LOOT_Essence_Fire_A (16.0%)
  • LOOT_Essence_Shadow_A (16.0%)
  • LOOT_Soul_Tormented_A (16.0%)
  • ST_Skillbook (4.0%)
  • 0-1 (mean 0.60) of the following:
  • LOOT_Scraps_Metal_A (33.3%)
  • LOOT_Scraps_Plate_A (33.3%)
  • LOOT_Scraps_Scale_A (33.3%)

EarthSkillTrainer[]

ElementalAir[]

  • 0-1 (mean 0.50) LOOT_Essence_Air_A
  • 0-1 (mean 0.50) Gold (100.0% -> 100.0% normal)

ElementalEarth[]

  • 0-1 (mean 0.50) LOOT_Essence_Earth_A
  • 0-1 (mean 0.50) Gold (100.0% -> 100.0% normal)
  • 0-1 (mean 0.80) of the following:
  • Wood (50.0% -> 100.0% normal)
  • LOOT_Ore_A_Iron_A (50.0%)

ElementalFire[]

  • 0-1 (mean 0.50) LOOT_Essence_Fire_A
  • 0-1 (mean 0.50) Gold (100.0% -> 100.0% normal)
  • 0-1 (mean 0.50) of the following:
  • LOOT_OreBar_A_Iron_A (33.3%)
  • LOOT_OreBar_A_Steel_A (33.3%)
  • LOOT_Scraps_Metal_A (33.3%)

ElementalWater[]

  • 0-1 (mean 0.50) LOOT_Essence_Water_A
  • 0-1 (mean 0.50) Gold (100.0% -> 100.0% normal)

Empty[]

Equip[]

FireSkillTrainer[]

Food[]

  • 0-2 (mean 0.40) Food (100.0% -> 100.0% normal)

FoodTrader[]

  • 12 Food (100.0% -> 100.0% normal)
  • 1 Trader Gold (100.0% -> 100.0% normal)

GenericNpc[]

  • 1-4 (mean 1.90) ST_RandomLootJunk
  • 0-3 (mean 1.10) Gold (100.0% -> 100.0% normal)
  • 0-2 (mean 0.30) of the following:

GiantCrab[]

  • 1 HAR_Pearl_A

HIB_IceKingBoreas[]

HIB_SnowImmaculates[]

  • 0-1 (mean 0.40) ARM_Snowboots

HIB_SnowWarden[]

  • 1 CON_Food_Carrot
  • 1 of the following:
  • 1 Wood (100.0% -> 100.0% normal)
  • 1 Gold (100.0% -> 100.0% normal)

HIB_TreasureRoom_ScriptureChest[]

  • 1 of the following:

HOM_CraftingAltar[]

  • 8 CON_Potion_Air_Res_Huge_A
  • 8 CON_Potion_Poison_Res_Huge_A
  • 8 CON_Potion_Earth_Res_Huge_A
  • 8 CON_Potion_Water_Res_Huge_A
  • 8 CON_Potion_Fire_Res_Huge_A

HOM_Earth_Skill_Trainer[]

  • 1 SKILLBOOK_Quake_Earthquake
  • 1 SKILLBOOK_PetrifyingTouch
  • 1 SKILLBOOK_FingerOfDeath
  • 1 LOOT_Essence_Earth_A
  • 1 ST_Skillbook_EarthTrainer
  • 1 ST_Skillbook_WitchcraftTrainer
  • 1 BOOK_Skill_Earth_Blank_A
  • 1 BOOK_Skill_Witchcraft_Blank_A
  • 1 WPN_Arrow_Poison_A
  • 1 Trader Gold (100.0% -> 100.0% normal)

HOM_Fire_Skill_Trainer[]

HOM_Icara[]

HOM_Ice_Skill_Trainer[]

HOM_InterdimensionalTrader[]

  • 4-6 (mean 5.00) of the following:
  • 2-3 (mean 2.50) BlackrockShield (100.0% -> 70.0% normal, 20.0% magic, 5.0% rare, 5.0% legendary)
  • 1-2 (mean 1.20) Dagger (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Sword (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Axe (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Club (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.15) TwoHandedAxe (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.15) TwoHandedSword (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Spear (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Bow (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.15) Crossbow (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Staff (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) LeatherArmor (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) ChainArmor (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) MetalArmor (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Robe (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Garment (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Shoe (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Belt (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Glove (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Helmet (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) HelmetMetal (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Shield (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 4-5 (mean 4.50) of the following:
  • 4-6 (mean 5.00) ST_RareIngredient
  • 1 LOOT_Needle_Thread_A_Magic
  • 1 TOOL_Dye_Black
  • 1 TOOL_Dye_Blue
  • 1 TOOL_Dye_Green
  • 1 TOOL_Dye_Purple
  • 1 TOOL_Dye_Red
  • 1 TOOL_Dye_White
  • 1 TOOL_Dye_Yellow
  • 1 CONT_Backpack_A
  • 1-3 (mean 2.00) of the following:
  • CON_Potion_Telekinesis_Large_A (50.0%)
  • CON_Potion_Invisible_Large_A (50.0%)
  • 2-3 (mean 2.50) of the following:
  • CON_Food_Pie_Cyseal_A (10.0%)
  • CON_Drink_Cup_A_MilkHoney (10.0%)
  • CON_Food_Stew_Dwarven_A (10.0%)
  • CON_Food_Soup_Pumpkin_A (10.0%)
  • CON_Food_Stew_Elven_A (10.0%)
  • CON_Porridge_Potato_A (10.0%)
  • CON_Food_Potato_Mash_A (10.0%)
  • CON_Food_Bread_Cheese_A (10.0%)
  • CON_Food_Pizza_A (10.0%)
  • CON_Food_Pie_Apple_A (10.0%)
  • 1 Trader Gold (100.0% -> 100.0% normal)

HOM_LastChest[]

  • 1 SKILLBOOK_StatPoint
  • 1 SKILLBOOK_AbilityPoint
  • 1 of the following:

HOM_Leandra[]

HOM_TellerOfSecrets[]

  • 1 SKILLBOOK_StatPoint_Teller
  • 1 SKILLBOOK_AbilityPoint_Teller
  • 1 BOOK_TellerSecret1
  • 1 BOOK_TellerSecret2
  • 1 BOOK_TellerSecret3
  • 1 BOOK_TellerSecret4
  • 1 BOOK_TellerSecret5
  • 1 BOOK_TellerMundane1
  • 1 BOOK_TellerMundane2
  • 1 BOOK_TellerMundane3
  • 1 BOOK_TellerMundane4
  • 1 BOOK_TellerMundane5
  • 1 BOOK_TellerMundane6
  • 1 BOOK_TellerSkill1
  • 1 BOOK_TellerSkill2
  • 1 BOOK_TellerSkill3
  • 1 BOOK_TellerSkill4
  • 1 BOOK_TellerSkill5
  • 1 BOOK_TellerSkill6
  • 1 BOOK_TellerSkill7
  • 1 BOOK_TellerSkill8
  • 1 BOOK_TellerSkill9
  • 1 BOOK_TellerSkill10
  • 1 BOOK_TellerSkill11

HOM_Weaver[]

  • 1 LOOT_Needle_A
  • 8 LOOT_Thread_A
  • 4 TOOL_Pouch_Dust_Pixie_A

HOM_Wind_Skill_Trainer[]

  • 1 SKILLBOOK_Storm_Lightning
  • 1 SKILLBOOK_InvisibilityTarget
  • 1 SKILLBOOK_Rogue_Shout_InvisibilitySelfRogue
  • 1 LOOT_Essence_Air_A
  • 1 ST_Skillbook_AirTrainer
  • 1 ST_Skillbook_RogueTrainer
  • 1 BOOK_Skill_Water_Blank_A
  • 1 WPN_Arrow_Stunning_A
  • 1 Trader Gold (100.0% -> 100.0% normal)

HOM_Zandalor[]

Hellhound[]

  • 0-1 (mean 0.40) LOOT_Essence_Fire_A
  • 0-1 (mean 0.70) of the following:
  • 0-2 (mean 0.80) of the following:
  • LOOT_Bone_A (33.3%)
  • LOOT_Tooth_A (33.3%)
  • LOOT_Claw_A (33.3%)

IceSkillTrainer[]

Ingredient[]

  • 0-2 (mean 0.40) Ingredient (100.0% -> 100.0% normal)

IngredientTrader[]

Junk[]

LUC_Artillery_Flower[]

  • 1 of the following:
  • 1 LOOT_Hide_Animal_A
  • 1 LOOT_Eye_A

LUC_Bjorn[]

  • 2-3 (mean 2.50) Gold (100.0% -> 100.0% normal)
  • 1 TOOL_Hammer
  • 1 LOOT_Stone_A_Whet_A

LUC_BjornMount[]

  • 1 Gold (100.0% -> 100.0% normal)
  • 2 of the following:
  • 1 TOOL_Hammer
  • 1 LOOT_Stone_A_Whet_A

LUC_BjornMount_SmithTreasure[]

LUC_Blacksmith_Bjorn[]

  • 5-10 (mean 7.50) of the following:
  • 1 Trader Gold (100.0% -> 100.0% normal)

LUC_Blacksmith_Bjorn_Mount[]

  • 15-20 (mean 17.50) of the following:
  • 2 Trader Gold (100.0% -> 100.0% normal)

LUC_Blacksmith_Mara[]

  • 2-5 (mean 3.50) of the following:
  • 1 Trader Gold (100.0% -> 100.0% normal)

LUC_Blacksmith_Mara_Mount[]

  • 10-15 (mean 12.50) of the following:
  • 1 Trader Gold (100.0% -> 100.0% normal)

LUC_Fanged_Butterfly[]

  • 1-3 (mean 2.00) of the following:
  • CON_Food_Meat_Raw_A (25.0%)
  • CON_Herb_Drudanae_A (25.0%)
  • Gold (50.0% -> 100.0% normal)

LUC_FireEarthSkill[]

LUC_GV_EquipmentTrader[]

  • 2-5 (mean 3.50) of the following:
  • 1 Trader Gold (100.0% -> 100.0% normal)

LUC_GV_JunkChest[]

LUC_GV_MagicSeller[]

  • 4 Scroll (100.0% -> 100.0% normal)
  • 2 ST_Skillbook
  • 8 Ingredient (100.0% -> 100.0% normal)
  • 1 ST_WeaponMagic
  • 1 Staff (100.0% -> 80.0% magic, 20.0% rare)
  • 1 of the following:
  • 1 Trader Gold (100.0% -> 100.0% normal)
  • 1 SCROLL_Resurrect_1

LUC_GV_PotionSeller[]

  • 1 POTION_Large_Perception_Potion

LUC_HighImmaculate[]

  • 1 Quest_ImmaculatesAmulet

LUC_IV_Attenbarah[]

  • 2-5 (mean 3.50) of the following:
  • 2-5 (mean 3.50) of the following:
  • 4-6 (mean 5.00) of the following:
  • 1 of the following:
  • 4 ST_Skillbook
  • 1 Trader Gold (100.0% -> 100.0% normal)
  • 1 of the following:
  • BOOK_ImmaculateBible1 (33.3%)
  • BOOK_ImmaculateBible2 (33.3%)
  • BOOK_ImmaculateBible3 (33.3%)

LUC_IV_Blacksmith[]

LUC_IV_BlacksmithApprentice[]

LUC_IV_BlacksmithChest[]

  • 2 of the following:
  • 1 BlackrockShield (100.0% -> 80.0% normal, 10.0% magic, 10.0% rare)

LUC_IV_Student[]

LUC_IV_Teacher[]

LUC_Innkeeper[]

LUC_InnkeeperPaul[]

  • 8-12 (mean 10.00) CON_Drink_Mug_Beer_A
  • 2 GoldBig (100.0% -> 100.0% normal)

LUC_Kadraskaz[]

  • 7-10 (mean 8.67) of the following:
  • 6-11 (mean 8.20) of the following:
  • 1 Trader Gold (100.0% -> 100.0% normal)

LUC_Loenestra_Chest[]

  • 6 Ingredient (100.0% -> 100.0% normal)
  • 1 Garment (100.0% -> 100.0% rare)

LUC_Mangoth[]

  • 1 WPN_UNIQUE_Snakebite

LUC_Mangoth_DemonGuard[]

LUC_Mara[]

  • 1-2 (mean 1.50) of the following:
  • Gold (50.0% -> 100.0% normal)
  • Ring (25.0% -> 100.0% magic)
  • Amulet (25.0% -> 100.0% magic)

LUC_Nadia[]

  • 4-7 (mean 5.50) of the following:
  • 1 Trader Gold (100.0% -> 100.0% normal)

LUC_Prostitute[]

  • 1 ITEM_Soap
  • 1 ITEM_Nails
  • 1 GoldBig (100.0% -> 100.0% normal)

LUC_RangerSkill[]

  • Bow (60.0% -> 90.0% normal, 10.0% magic)
  • Crossbow (40.0% -> 90.0% normal, 10.0% magic)

LUC_Sebi[]

LUC_Shadows_Creature[]

  • 0-1 (mean 0.50) of the following:
  • 0-1 (mean 0.50) of the following:
  • LOOT_Essence_Fire_A (25.0%)
  • LOOT_Essence_Water_A (25.0%)
  • LOOT_Essence_Earth_A (25.0%)
  • LOOT_Essence_Air_A (25.0%)
  • 1 Gold (100.0% -> 100.0% normal)

LUC_SourcerySkill[]

LUC_Troll_King_Gungir[]

LUC_Undead_Miner[]

  • 0-1 (mean 0.30) WPN_Undead_Pickaxe_A
  • 0-1 (mean 0.30) Cont_BonePile

LUC_Vaelanna[]

  • 1 WPN_UNIQUE_Impaler

LUC_WarriorSkill[]

  • 1 WarriorTrainer
  • 1 TOOL_RepairHammer
  • 0-2 (mean 1.00) of the following:

LUC_WindWaterSkill[]

Luck1[]

  • 0-1 (mean 0.02) of the following:
  • Scroll (25.0% -> 100.0% normal)
  • Arrow (30.0% -> 100.0% normal)
  • Gold (30.0% -> 100.0% normal)
  • Precious (15.0% -> 100.0% normal)

Luck2[]

  • 0-1 (mean 0.03) of the following:
  • Scroll (25.0% -> 100.0% normal)
  • Arrow (25.0% -> 100.0% normal)
  • ST_SecGearNormal (25.0%)
  • Precious (25.0% -> 100.0% normal)

Luck3[]

  • 0-1 (mean 0.04) of the following:

Luck4[]

  • 0-1 (mean 0.06) of the following:

Luck5[]

  • 0-1 (mean 0.07) of the following:

Luck6[]

  • 0-1 (mean 0.08) of the following:

MegaBoss[]

  • 1 of the following:
  • Precious (33.3% -> 100.0% normal)
  • Arrow (33.3% -> 100.0% normal)
  • Scroll (33.3% -> 100.0% normal)

MiniBoss[]

  • 3-4 (mean 3.50) of the following:
  • 1 of the following:

OnlyGold[]

  • 1 GoldBig (100.0% -> 100.0% normal)

Ranger[]

  • 0-1 (mean 0.25) of the following:
  • 0-1 (mean 0.25) Gold (100.0% -> 100.0% normal)

RangerSpecialArrow[]

  • 1 Arrow (100.0% -> 100.0% normal)

RangerTrainer[]

RewardBig[]

  • 1-2 (mean 1.20) of the following:

RewardCombat[]

  • 1 of the following:
  • 1 of the following:
  • HealingPotion (40.0% -> 100.0% normal)
  • VariousPotion (10.0% -> 100.0% normal)
  • Scroll (25.0% -> 100.0% normal)
  • Arrow (25.0% -> 100.0% normal)

RewardMedium[]

  • 1 of the following:
  • 1 of the following:

RewardSmall[]

  • 1 of the following:

RewardTiny[]

  • 1 of the following:
  • GoldBig (33.3% -> 100.0% normal)
  • Scroll (33.3% -> 100.0% normal)
  • Arrow (33.3% -> 100.0% normal)

Robot[]

  • 1 LOOT_Scraps_Metal_A
  • 0-1 (mean 0.25) of the following:
  • Precious (50.0% -> 100.0% normal)
  • GoldBig (50.0% -> 100.0% normal)

RogueTrader[]

RogueTrainer[]

ST_AllPotions[]

  • 1 of the following:
  • HealingPotion (60.0% -> 100.0% normal)
  • StatPotion (20.0% -> 100.0% normal)
  • VariousPotion (20.0% -> 100.0% normal)

ST_ArmorArcherTrader[]

  • 5-7 (mean 5.70) LeatherArmor (100.0% -> 70.0% normal, 30.0% magic)
  • 1-3 (mean 1.75) ClothArmor (100.0% -> 70.0% normal, 30.0% magic)

ST_ArmorFighterRangerLegendary[]

  • 1 of the following:
  • LeatherArmor (40.0% -> 100.0% legendary)
  • ChainArmor (40.0% -> 100.0% legendary)
  • MetalArmor (20.0% -> 100.0% legendary)

ST_ArmorFighterRangerMagic[]

  • 1 of the following:
  • LeatherArmor (40.0% -> 80.0% magic, 20.0% rare)
  • ChainArmor (40.0% -> 80.0% magic, 20.0% rare)
  • MetalArmor (20.0% -> 80.0% magic, 20.0% rare)

ST_ArmorFighterRangerNormal[]

  • 1 of the following:
  • LeatherArmor (35.0% -> 95.0% normal, 5.0% magic)
  • ChainArmor (35.0% -> 95.0% normal, 5.0% magic)
  • MetalArmor (30.0% -> 95.0% normal, 5.0% magic)

ST_ArmorFighterRangerRare[]

  • 1 of the following:
  • LeatherArmor (40.0% -> 100.0% rare)
  • ChainArmor (40.0% -> 100.0% rare)
  • MetalArmor (20.0% -> 100.0% rare)

ST_ArmorFighterTrader[]

  • 5-7 (mean 5.70) of the following:
  • ChainArmor (50.0% -> 70.0% normal, 30.0% magic)
  • MetalArmor (50.0% -> 70.0% normal, 30.0% magic)

ST_ArmorGenTrader[]

ST_ArmorLegendary[]

  • 1 of the following:
  • LeatherArmor (30.0% -> 100.0% legendary)
  • ChainArmor (30.0% -> 100.0% legendary)
  • MetalArmor (20.0% -> 100.0% legendary)
  • Robe (20.0% -> 100.0% legendary)

ST_ArmorMagic[]

  • 1 of the following:
  • LeatherArmor (30.0% -> 80.0% magic, 20.0% rare)
  • ChainArmor (30.0% -> 80.0% magic, 20.0% rare)
  • MetalArmor (20.0% -> 80.0% magic, 20.0% rare)
  • Robe (20.0% -> 80.0% magic, 20.0% rare)

ST_ArmorMagicTrader[]

  • 3-6 (mean 4.85) of the following:

ST_ArmorNormal[]

  • 1 of the following:
  • LeatherArmor (30.0% -> 100.0% normal)
  • ChainArmor (30.0% -> 100.0% normal)
  • MetalArmor (20.0% -> 100.0% normal)
  • Robe (20.0% -> 100.0% normal)

ST_ArmorRare[]

  • 1 of the following:
  • LeatherArmor (30.0% -> 100.0% rare)
  • ChainArmor (30.0% -> 100.0% rare)
  • MetalArmor (20.0% -> 100.0% rare)
  • Robe (20.0% -> 100.0% rare)

ST_ArmorRogueTrader[]

  • 5-7 (mean 5.70) of the following:
  • LeatherArmor (80.0% -> 70.0% normal, 30.0% magic)
  • ClothArmor (20.0% -> 70.0% normal, 30.0% magic)

ST_ArmorWizardLegendary[]

  • 1 Robe (100.0% -> 100.0% legendary)

ST_ArmorWizardMagic[]

  • 1 Robe (100.0% -> 80.0% magic, 20.0% rare)

ST_ArmorWizardNormal[]

  • 1 Robe (100.0% -> 95.0% normal, 5.0% magic)

ST_ArmorWizardRare[]

  • 1 Robe (100.0% -> 100.0% rare)

ST_ArrowArcherTrader[]

  • 15-17 (mean 15.70) Arrow (100.0% -> 100.0% normal)
  • 16-21 (mean 17.70) ArrowIngredient (100.0% -> 100.0% normal)
  • 20 WPN_ArrowShaft_A
  • 18 WPN_ArrowHead_A

ST_BlackrockWeaponTrader[]

  • 1-2 (mean 1.20) BlackrockWeaponDagger (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
  • 1-2 (mean 1.20) BlackrockWeaponSword (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
  • 1-2 (mean 1.20) BlackrockWeaponAxe (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
  • 1-2 (mean 1.20) BlackrockWeaponClub (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
  • 1-2 (mean 1.20) BlackrockWeaponTwoHandedAxe (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
  • 1-2 (mean 1.20) BlackrockWeaponTwoHandedHammer (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
  • 1-2 (mean 1.20) BlackrockWeaponTwoHandedSword (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
  • 1-2 (mean 1.20) BlackrockWeaponSpear (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
  • 1-2 (mean 1.20) BlackrockWeaponBow (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
  • 1-2 (mean 1.20) BlackrockWeaponCrossbow (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
  • 1 LOOT_OreBar_A_BlackRock_A
  • 2-3 (mean 2.50) BlackrockShield (100.0% -> 80.0% normal, 10.0% magic, 10.0% rare)

ST_IngredientsTrader[]

  • 19-24 (mean 21.33) Ingredient (100.0% -> 100.0% normal)
  • 5-9 (mean 7.00) WPN_ArrowShaft_A
  • 6-11 (mean 8.33) WPN_ArrowHead_A
  • 3-4 (mean 3.50) of the following:
  • LOOT_Copper_Ring (25.0%)
  • LOOT_Silver_Ring (25.0%)
  • LOOT_Gold_Ring (25.0%)
  • LOOT_Gold_Ring_Heavy (25.0%)
  • 12 CON_Potion_Empty_A
  • 2 LOOT_Rope_A
  • 1 LOOT_Needle_A
  • 5 LOOT_Thread_A
  • 2 TOOL_Figurine_Wood_A
  • 1 TOOL_Pouch_Dust_Pixie_A
  • 1 ITEM_CookingPot
  • 10 TOOL_Lockpick
  • 1 WPN_Undead_Pickaxe_A
  • 3 TOOL_Trap_DisarmToolkit
  • 1 LAB_MortarPestle_A
  • 1 TOOL_IdentifyingGlass
  • 1 TOOL_RepairHammer

ST_PaperWork[]

  • 1 of the following:
  • Book (16.0% -> 100.0% normal)
  • Scroll (16.0% -> 100.0% normal)
  • BOOK_Paper_Sheet_A (8.0%)
  • BOOK_Skill_Air_Blank_A (5.0%)
  • Scroll_Skill_Air_Blank_A (10.0%)
  • BOOK_Skill_Earth_Blank_A (5.0%)
  • Scroll_Skill_Earth_Blank_A (10.0%)
  • BOOK_Skill_Fire_Blank_A (5.0%)
  • Scroll_Skill_Fire_Blank_A (10.0%)
  • BOOK_Skill_Water_Blank_A (5.0%)
  • Scroll_Skill_Water_Blank_A (10.0%)

ST_PotionsTrader[]

  • 11-13 (mean 12.00) HealingPotion (100.0% -> 100.0% normal)
  • 12-15 (mean 13.33) StatPotion (100.0% -> 100.0% normal)
  • 18-21 (mean 19.33) VariousPotion (100.0% -> 100.0% normal)
  • 4 CON_Potion_Antidote_Poison_A

ST_RandomLoot[]

  • 1 of the following:
  • Precious (3.3% -> 100.0% normal)
  • Junk (10.0% -> 100.0% normal)
  • Wood (6.7% -> 100.0% normal)
  • Ingredient (13.3% -> 100.0% normal)
  • Food (13.3% -> 100.0% normal)
  • Drink (13.3% -> 100.0% normal)
  • Gold (13.3% -> 100.0% normal)
  • Book (6.7% -> 100.0% normal)
  • Arrow (6.7% -> 100.0% normal)
  • Scroll (6.7% -> 100.0% normal)
  • ArrowIngredient (6.7% -> 100.0% normal)

ST_RandomLootJunk[]

  • 1 of the following:
  • Junk (10.0% -> 100.0% normal)
  • Wood (10.0% -> 100.0% normal)
  • Ingredient (12.0% -> 100.0% normal)
  • Food (13.0% -> 100.0% normal)
  • Drink (13.0% -> 100.0% normal)
  • Gold (12.0% -> 100.0% normal)
  • ArrowIngredient (10.0% -> 100.0% normal)
  • Book (9.0% -> 100.0% normal)
  • HealingPotion (11.0% -> 100.0% normal)

ST_RandomLootSuper[]

  • 1 of the following:
  • Precious (25.0% -> 100.0% normal)
  • GoldBig (25.0% -> 100.0% normal)
  • Arrow (25.0% -> 100.0% normal)
  • Scroll (25.0% -> 100.0% normal)

ST_RareIngredient[]

  • 1 of the following:
  • CON_Herb_Augmentor_A (5.9%)
  • CON_Herb_Mushroom_Jellyfish_A (5.9%)
  • CON_Herb_FannyBlossom_A (5.9%)
  • CON_Herb_Farhangite_A (5.9%)
  • CON_Herb_Whisperwood_A (5.9%)
  • BOOK_Skill_Witchcraft_Blank_A (5.9%)
  • BOOK_Skill_Air_Blank_A (5.9%)
  • BOOK_Skill_Earth_Blank_A (5.9%)
  • BOOK_Skill_Fire_Blank_A (5.9%)
  • BOOK_Skill_Water_Blank_A (5.9%)
  • LOOT_Essence_Air_A (5.9%)
  • LOOT_Essence_Earth_A (5.9%)
  • LOOT_Essence_Fire_A (5.9%)
  • LOOT_Essence_Water_A (5.9%)
  • LOOT_Essence_Shadow_A (5.9%)
  • LOOT_Soul_Tormented_A (5.9%)
  • CON_Herb_Drudanae (5.9%)

ST_RingOrAmuletLegendary[]

  • 1 of the following:
  • Ring (40.0% -> 100.0% legendary)
  • Amulet (60.0% -> 100.0% legendary)

ST_RingOrAmuletMagic[]

  • 1 of the following:
  • Ring (40.0% -> 80.0% magic, 20.0% rare)
  • Amulet (60.0% -> 80.0% magic, 20.0% rare)

ST_RingOrAmuletRare[]

  • 1 of the following:
  • Ring (40.0% -> 100.0% rare)
  • Amulet (60.0% -> 100.0% rare)

ST_SecGearArcherTrader[]

  • 2-4 (mean 3.00) Shoe (100.0% -> 70.0% normal, 30.0% magic)
  • 2-4 (mean 3.00) Belt (100.0% -> 70.0% normal, 30.0% magic)
  • 2-4 (mean 3.00) Glove (100.0% -> 70.0% normal, 30.0% magic)
  • 2-4 (mean 3.00) Helmet (100.0% -> 70.0% normal, 30.0% magic)

ST_SecGearFighterNormal[]

  • 1 of the following:
  • Shoe (15.0% -> 95.0% normal, 5.0% magic)
  • Belt (15.0% -> 95.0% normal, 5.0% magic)
  • Glove (15.0% -> 95.0% normal, 5.0% magic)
  • Helmet (15.0% -> 95.0% normal, 5.0% magic)
  • HelmetMetal (20.0% -> 95.0% normal, 5.0% magic)
  • Shield (20.0% -> 95.0% normal, 5.0% magic)

ST_SecGearFighterTrader[]

  • 2-4 (mean 3.00) Shoe (100.0% -> 70.0% normal, 30.0% magic)
  • 2-4 (mean 3.00) Belt (100.0% -> 70.0% normal, 30.0% magic)
  • 2-4 (mean 3.00) Glove (100.0% -> 70.0% normal, 30.0% magic)
  • 2-4 (mean 3.00) HelmetMetal (100.0% -> 70.0% normal, 30.0% magic)
  • 2-4 (mean 3.00) Shield (100.0% -> 70.0% normal, 30.0% magic)

ST_SecGearGenTrader[]

ST_SecGearLegendary[]

  • 1 of the following:
  • Garment (12.0% -> 100.0% legendary)
  • Shoe (15.0% -> 100.0% legendary)
  • Belt (15.0% -> 100.0% legendary)
  • Glove (15.0% -> 100.0% legendary)
  • Helmet (15.0% -> 100.0% legendary)
  • HelmetMetal (13.0% -> 100.0% legendary)
  • Shield (15.0% -> 100.0% legendary)

ST_SecGearMagic[]

  • 1 of the following:
  • Garment (12.0% -> 80.0% magic, 20.0% rare)
  • Shoe (15.0% -> 80.0% magic, 20.0% rare)
  • Belt (15.0% -> 80.0% magic, 20.0% rare)
  • Glove (15.0% -> 80.0% magic, 20.0% rare)
  • Helmet (15.0% -> 80.0% magic, 20.0% rare)
  • HelmetMetal (13.0% -> 80.0% magic, 20.0% rare)
  • Shield (15.0% -> 80.0% magic, 20.0% rare)

ST_SecGearMagicTrader[]

ST_SecGearNormal[]

  • 1 of the following:
  • Garment (12.0% -> 100.0% normal)
  • Shoe (15.0% -> 100.0% normal)
  • Belt (15.0% -> 100.0% normal)
  • Glove (15.0% -> 100.0% normal)
  • Helmet (15.0% -> 100.0% normal)
  • HelmetMetal (13.0% -> 100.0% normal)
  • Shield (15.0% -> 100.0% normal)

ST_SecGearRangerNormal[]

  • 1 of the following:
  • Shoe (28.0% -> 95.0% normal, 5.0% magic)
  • Belt (25.0% -> 95.0% normal, 5.0% magic)
  • Glove (27.0% -> 95.0% normal, 5.0% magic)
  • Helmet (20.0% -> 95.0% normal, 5.0% magic)

ST_SecGearRare[]

  • 1 of the following:
  • Garment (12.0% -> 100.0% rare)
  • Shoe (15.0% -> 100.0% rare)
  • Belt (15.0% -> 100.0% rare)
  • Glove (15.0% -> 100.0% rare)
  • Helmet (15.0% -> 100.0% rare)
  • HelmetMetal (13.0% -> 100.0% rare)
  • Shield (15.0% -> 100.0% rare)

ST_SecGearRogueTrader[]

  • 2-4 (mean 3.00) Shoe (100.0% -> 70.0% normal, 30.0% magic)
  • 2-4 (mean 3.00) Belt (100.0% -> 70.0% normal, 30.0% magic)
  • 2-4 (mean 3.00) Glove (100.0% -> 70.0% normal, 30.0% magic)
  • 2-4 (mean 3.00) Helmet (100.0% -> 70.0% normal, 30.0% magic)
  • 10 TOOL_Lockpick
  • 10 TOOL_Trap_DisarmToolkit

ST_SecGearWizardNormal[]

  • 1 of the following:
  • Garment (40.0% -> 95.0% normal, 5.0% magic)
  • Belt (20.0% -> 95.0% normal, 5.0% magic)
  • Glove (20.0% -> 95.0% normal, 5.0% magic)
  • Shoe (20.0% -> 95.0% normal, 5.0% magic)

ST_Skillbook[]

  • 1 of the following:
  • SkillbookWarrior (10.0% -> 100.0% normal)
  • SkillbookRogue (10.0% -> 100.0% normal)
  • SkillbookRanger (10.0% -> 100.0% normal)
  • SkillbookFire (14.0% -> 100.0% normal)
  • SkillbookWater (14.0% -> 100.0% normal)
  • SkillbookAir (14.0% -> 100.0% normal)
  • SkillbookEarth (14.0% -> 100.0% normal)
  • SkillbookWitchcraft (14.0% -> 100.0% normal)

ST_Skillbook_AirTrainer[]

  • 9-13 (mean 11.00) SkillbookAir (100.0% -> 100.0% normal)

ST_Skillbook_EarthTrainer[]

  • 9-13 (mean 11.00) SkillbookEarth (100.0% -> 100.0% normal)

ST_Skillbook_FireTrainer[]

  • 9-13 (mean 11.00) SkillbookFire (100.0% -> 100.0% normal)

ST_Skillbook_RangerTrainer[]

  • 9-13 (mean 11.00) SkillbookRanger (100.0% -> 100.0% normal)

ST_Skillbook_RogueTrainer[]

  • 9-13 (mean 11.00) SkillbookRogue (100.0% -> 100.0% normal)

ST_Skillbook_WarriorTrainer[]

  • 9-13 (mean 11.00) SkillbookWarrior (100.0% -> 100.0% normal)

ST_Skillbook_WaterTrainer[]

  • 9-13 (mean 11.00) SkillbookWater (100.0% -> 100.0% normal)

ST_Skillbook_WitchcraftTrainer[]

  • 9-13 (mean 11.00) SkillbookWitchcraft (100.0% -> 100.0% normal)

ST_TavernKeepNPC[]

  • 10-14 (mean 12.00) Drink (100.0% -> 100.0% normal)
  • 10-13 (mean 11.67) CON_Drink_Mug_Beer_A
  • 8-11 (mean 9.33) CON_Drink_Mug_Wine_A
  • 8-10 (mean 9.00) Food (100.0% -> 100.0% normal)

ST_WeaponArcherTrader[]

  • 3-6 (mean 4.70) of the following:
  • Bow (60.0% -> 70.0% normal, 30.0% magic)
  • Crossbow (40.0% -> 70.0% normal, 30.0% magic)
  • 2-5 (mean 3.70) Dagger (100.0% -> 70.0% normal, 30.0% magic)

ST_WeaponFighterLegendary[]

  • 1 of the following:
  • Dagger (14.0% -> 100.0% legendary)
  • Sword (16.1% -> 100.0% legendary)
  • Axe (16.1% -> 100.0% legendary)
  • Club (16.1% -> 100.0% legendary)
  • TwoHandedAxe (10.8% -> 100.0% legendary)
  • TwoHandedSword (16.1% -> 100.0% legendary)
  • Spear (10.8% -> 100.0% legendary)

ST_WeaponFighterMagic[]

  • 1 of the following:
  • Dagger (14.0% -> 80.0% magic, 20.0% rare)
  • Sword (16.1% -> 80.0% magic, 20.0% rare)
  • Axe (16.1% -> 80.0% magic, 20.0% rare)
  • Club (16.1% -> 80.0% magic, 20.0% rare)
  • TwoHandedAxe (10.8% -> 80.0% magic, 20.0% rare)
  • TwoHandedSword (16.1% -> 80.0% magic, 20.0% rare)
  • Spear (10.8% -> 80.0% magic, 20.0% rare)

ST_WeaponFighterNormal[]

  • 1 of the following:
  • Dagger (13.7% -> 95.0% normal, 5.0% magic)
  • Sword (15.8% -> 95.0% normal, 5.0% magic)
  • Axe (15.8% -> 95.0% normal, 5.0% magic)
  • Club (15.8% -> 95.0% normal, 5.0% magic)
  • TwoHandedAxe (12.6% -> 95.0% normal, 5.0% magic)
  • TwoHandedSword (15.8% -> 95.0% normal, 5.0% magic)
  • Spear (10.5% -> 95.0% normal, 5.0% magic)

ST_WeaponFighterRare[]

  • 1 of the following:
  • Dagger (14.0% -> 100.0% rare)
  • Sword (16.1% -> 100.0% rare)
  • Axe (16.1% -> 100.0% rare)
  • Club (16.1% -> 100.0% rare)
  • TwoHandedAxe (10.8% -> 100.0% rare)
  • TwoHandedSword (16.1% -> 100.0% rare)
  • Spear (10.8% -> 100.0% rare)

ST_WeaponFighterTrader[]

  • 3-6 (mean 4.70) of the following:
  • Sword (18.2% -> 70.0% normal, 30.0% magic)
  • Axe (18.2% -> 70.0% normal, 30.0% magic)
  • Club (18.2% -> 70.0% normal, 30.0% magic)
  • TwoHandedAxe (15.9% -> 70.0% normal, 30.0% magic)
  • TwoHandedSword (15.9% -> 70.0% normal, 30.0% magic)
  • Spear (13.6% -> 70.0% normal, 30.0% magic)

ST_WeaponGenTrader[]

  • 1-2 (mean 1.20) Dagger (100.0% -> 95.0% normal, 5.0% magic)
  • 1-2 (mean 1.20) Sword (100.0% -> 95.0% normal, 5.0% magic)
  • 1-2 (mean 1.20) Axe (100.0% -> 95.0% normal, 5.0% magic)
  • 1-2 (mean 1.20) Club (100.0% -> 95.0% normal, 5.0% magic)
  • 1-2 (mean 1.20) TwoHandedAxe (100.0% -> 95.0% normal, 5.0% magic)
  • 1-2 (mean 1.20) TwoHandedSword (100.0% -> 95.0% normal, 5.0% magic)
  • 1-2 (mean 1.20) Spear (100.0% -> 95.0% normal, 5.0% magic)
  • 1-2 (mean 1.20) Staff (100.0% -> 95.0% normal, 5.0% magic)
  • 1-2 (mean 1.20) Bow (100.0% -> 95.0% normal, 5.0% magic)
  • 1-2 (mean 1.20) Crossbow (100.0% -> 95.0% normal, 5.0% magic)

ST_WeaponLegendary[]

  • 1 of the following:
  • Dagger (10.0% -> 100.0% legendary)
  • Sword (10.0% -> 100.0% legendary)
  • Axe (10.0% -> 100.0% legendary)
  • Club (10.0% -> 100.0% legendary)
  • TwoHandedAxe (10.0% -> 100.0% legendary)
  • TwoHandedSword (10.0% -> 100.0% legendary)
  • Spear (10.0% -> 100.0% legendary)
  • Staff (10.0% -> 100.0% legendary)
  • Bow (10.0% -> 100.0% legendary)
  • Crossbow (10.0% -> 100.0% legendary)

ST_WeaponLegendary_Blackrock[]

  • 1 of the following:
  • BlackrockWeaponDagger (10.0% -> 100.0% legendary)
  • BlackrockWeaponSword (10.0% -> 100.0% legendary)
  • BlackrockWeaponAxe (10.0% -> 100.0% legendary)
  • BlackrockWeaponClub (10.0% -> 100.0% legendary)
  • BlackrockWeaponTwoHandedAxe (10.0% -> 100.0% legendary)
  • BlackrockWeaponTwoHandedHammer (10.0% -> 100.0% legendary)
  • BlackrockWeaponTwoHandedSword (10.0% -> 100.0% legendary)
  • BlackrockWeaponSpear (10.0% -> 100.0% legendary)
  • BlackrockWeaponBow (10.0% -> 100.0% legendary)
  • BlackrockWeaponCrossbow (10.0% -> 100.0% legendary)

ST_WeaponMagic[]

  • 1 of the following:
  • Dagger (10.0% -> 80.0% magic, 20.0% rare)
  • Sword (10.0% -> 80.0% magic, 20.0% rare)
  • Axe (10.0% -> 80.0% magic, 20.0% rare)
  • Club (10.0% -> 80.0% magic, 20.0% rare)
  • TwoHandedAxe (10.0% -> 80.0% magic, 20.0% rare)
  • TwoHandedSword (10.0% -> 80.0% magic, 20.0% rare)
  • Spear (10.0% -> 80.0% magic, 20.0% rare)
  • Staff (10.0% -> 80.0% magic, 20.0% rare)
  • Bow (10.0% -> 80.0% magic, 20.0% rare)
  • Crossbow (10.0% -> 80.0% magic, 20.0% rare)

ST_WeaponMagicTrader[]

  • 4-6 (mean 5.10) of the following:

ST_WeaponMagic_Blackrock[]

  • 1 of the following:
  • BlackrockWeaponDagger (10.0% -> 100.0% magic)
  • BlackrockWeaponSword (10.0% -> 100.0% magic)
  • BlackrockWeaponAxe (10.0% -> 100.0% magic)
  • BlackrockWeaponClub (10.0% -> 100.0% magic)
  • BlackrockWeaponTwoHandedAxe (10.0% -> 100.0% magic)
  • BlackrockWeaponTwoHandedHammer (10.0% -> 100.0% magic)
  • BlackrockWeaponTwoHandedSword (10.0% -> 100.0% magic)
  • BlackrockWeaponSpear (10.0% -> 100.0% magic)
  • BlackrockWeaponBow (10.0% -> 100.0% magic)
  • BlackrockWeaponCrossbow (10.0% -> 100.0% magic)

ST_WeaponNormal[]

  • 1 of the following:
  • Dagger (10.0% -> 95.0% normal, 5.0% magic)
  • Sword (10.0% -> 95.0% normal, 5.0% magic)
  • Axe (10.0% -> 95.0% normal, 5.0% magic)
  • Club (10.0% -> 95.0% normal, 5.0% magic)
  • TwoHandedAxe (10.0% -> 95.0% normal, 5.0% magic)
  • TwoHandedSword (10.0% -> 95.0% normal, 5.0% magic)
  • Spear (10.0% -> 95.0% normal, 5.0% magic)
  • Staff (10.0% -> 95.0% normal, 5.0% magic)
  • Bow (10.0% -> 95.0% normal, 5.0% magic)
  • Crossbow (10.0% -> 95.0% normal, 5.0% magic)

ST_WeaponNormal_Blackrock[]

  • 1 of the following:
  • BlackrockWeaponDagger (10.0% -> 100.0% normal)
  • BlackrockWeaponSword (10.0% -> 100.0% normal)
  • BlackrockWeaponAxe (10.0% -> 100.0% normal)
  • BlackrockWeaponClub (10.0% -> 100.0% normal)
  • BlackrockWeaponTwoHandedAxe (10.0% -> 100.0% normal)
  • BlackrockWeaponTwoHandedHammer (10.0% -> 100.0% normal)
  • BlackrockWeaponTwoHandedSword (10.0% -> 100.0% normal)
  • BlackrockWeaponSpear (10.0% -> 100.0% normal)
  • BlackrockWeaponBow (10.0% -> 100.0% normal)
  • BlackrockWeaponCrossbow (10.0% -> 100.0% normal)

ST_WeaponRangerLegendary[]

  • 1 of the following:
  • Dagger (30.0% -> 100.0% legendary)
  • Bow (40.0% -> 100.0% legendary)
  • Crossbow (30.0% -> 100.0% legendary)

ST_WeaponRangerMagic[]

  • 1 of the following:
  • Dagger (30.0% -> 80.0% magic, 20.0% rare)
  • Bow (40.0% -> 80.0% magic, 20.0% rare)
  • Crossbow (30.0% -> 80.0% magic, 20.0% rare)

ST_WeaponRangerNormal[]

  • 1 of the following:
  • Dagger (30.0% -> 95.0% normal, 5.0% magic)
  • Bow (40.0% -> 95.0% normal, 5.0% magic)
  • Crossbow (30.0% -> 95.0% normal, 5.0% magic)

ST_WeaponRangerRare[]

  • 1 of the following:
  • Dagger (30.0% -> 100.0% rare)
  • Bow (40.0% -> 100.0% rare)
  • Crossbow (30.0% -> 100.0% rare)

ST_WeaponRare[]

  • 1 of the following:
  • Dagger (10.0% -> 100.0% rare)
  • Sword (10.0% -> 100.0% rare)
  • Axe (10.0% -> 100.0% rare)
  • Club (10.0% -> 100.0% rare)
  • TwoHandedAxe (10.0% -> 100.0% rare)
  • TwoHandedSword (10.0% -> 100.0% rare)
  • Spear (10.0% -> 100.0% rare)
  • Staff (10.0% -> 100.0% rare)
  • Bow (10.0% -> 100.0% rare)
  • Crossbow (10.0% -> 100.0% rare)

ST_WeaponRare_Blackrock[]

  • 1 of the following:
  • BlackrockWeaponDagger (10.0% -> 100.0% rare)
  • BlackrockWeaponSword (10.0% -> 100.0% rare)
  • BlackrockWeaponAxe (10.0% -> 100.0% rare)
  • BlackrockWeaponClub (10.0% -> 100.0% rare)
  • BlackrockWeaponTwoHandedAxe (10.0% -> 100.0% rare)
  • BlackrockWeaponTwoHandedHammer (10.0% -> 100.0% rare)
  • BlackrockWeaponTwoHandedSword (10.0% -> 100.0% rare)
  • BlackrockWeaponSpear (10.0% -> 100.0% rare)
  • BlackrockWeaponBow (10.0% -> 100.0% rare)
  • BlackrockWeaponCrossbow (10.0% -> 100.0% rare)

ST_WeaponRogueTrader[]

  • 3-6 (mean 4.70) Dagger (100.0% -> 70.0% normal, 30.0% magic)

ST_WeaponWizardLegendary[]

  • 1 Staff (100.0% -> 100.0% legendary)

ST_WeaponWizardMagic[]

  • 1 Staff (100.0% -> 80.0% magic, 20.0% rare)

ST_WeaponWizardNormal[]

  • 1 Staff (100.0% -> 95.0% normal, 5.0% magic)

ST_WeaponWizardRare[]

  • 1 Staff (100.0% -> 100.0% rare)

Specific_IdentifyingGlass[]

  • 1 TOOL_IdentifyingGlass

Specific_MagicRingOrAmulet[]

  • 1 of the following:

Specific_RepairHammer[]

  • 1 TOOL_RepairHammer

Specific_ResurrectScroll[]

  • 1 SCROLL_Resurrect_1

TavernTrader[]

TinyBoss[]

  • 1 of the following:

TraderAlchemy[]

TraderArrows[]

TraderEquipment[]

  • Ingredient (33.3% -> 100.0% normal)
  • Food (33.3% -> 100.0% normal)
  • Drink (33.3% -> 100.0% normal)
  • 4 of the following:
  • Arrow (50.0% -> 100.0% normal)
  • Scroll (50.0% -> 100.0% normal)
  • 1 Trader Gold (100.0% -> 100.0% normal)

TraderMagic[]

TraderPotions[]

TraderSkill[]

  • 8 ST_Skillbook
  • 6 Scroll (100.0% -> 100.0% normal)
  • 1 Trader Gold (100.0% -> 100.0% normal)

UnarmedMonster[]

  • 0-1 (mean 0.30) Gold (100.0% -> 100.0% normal)

Undead_Braccus[]

  • 1 WPN_Undead_2H_Axe_Braccus_A
  • 1 MegaBoss

Warrior[]

  • 0-1 (mean 0.25) of the following:
  • 0-1 (mean 0.25) Gold (100.0% -> 100.0% normal)

WarriorTrader[]

WarriorTrainer[]

WitchCraftSkillTrainer[]

Wizard[]

  • 0-1 (mean 0.25) of the following:
  • 0-1 (mean 0.25) Gold (100.0% -> 100.0% normal)

WizardScroll[]

  • 1 Scroll (100.0% -> 100.0% normal)

WizardSkillbook[]

WizardTrader[]

  • 4 Staff (100.0% -> 100.0% normal)
  • 2 Robe (100.0% -> 100.0% normal)
  • 1 Trader Gold (100.0% -> 100.0% normal)
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