Traits track the personality of a character and can give statistical bonuses. They are arranged in opposing pairs. Depending on the character's choices in a conversation, they may gain a point in a trait or its opposite. If one trait in a pair has more points than the other, the character gains a bonus depending on the trait.
List[]
Left bonus | Left | Right | Right bonus |
---|---|---|---|
+1 Willpower | Independent | Obedient | +1 Willpower when an ally with Leadership is in sight (+2 Willpower if ally has Leadership 5 or higher) |
+3% Critical Chance | Compassionate | Heartless | +20% chance to hit when backstabbing |
+2 Reputation | Altruistic | Egotistical | +1 Bartering |
+1 Leadership | Righteous | Renegade | +1 Pickpocketing |
Immune to Charmed | Blunt | Considerate | +1 Charisma |
+1 Initiative | Bold | Cautious | +1 Sneaking |
+1 Crafting | Pragmatic | Romantic | +1 Lucky Charm |
Immune to Cursed | Forgiving | Vindictive | +20% chance to hit on attacks of opportunity |
Immune to Fear | Spiritual | Materialistic | +1 Loremaster |