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Divinity: Original Sin traits
Traits track the personality of a character and can give statistical bonuses. They are arranged in opposing pairs. Depending on the character's choices in a conversation, they may gain a point in a trait or its opposite. If one trait in a pair has more points than the other, the character gains a bonus depending on the trait.
List[edit | edit source]
|Left bonus||Left||Right||Right bonus|
|+1 Willpower||Independent||Obedient||+1 Willpower when an ally with Leadership is in sight (+2 Willpower if ally has Leadership 5 or higher)|
|+3% Critical Chance||Compassionate||Heartless||+20% chance to hit when backstabbing|
|+2 Reputation||Altruistic||Egotistical||+1 Bartering|
|+1 Leadership||Righteous||Renegade||+1 Pickpocketing|
|Immune to Charmed||Blunt||Considerate||+1 Charisma|
|+1 Initiative||Bold||Cautious||+1 Sneaking|
|+1 Crafting||Pragmatic||Romantic||+1 Lucky Charm|
|Immune to Cursed||Forgiving||Vindictive||+20% chance to hit on attacks of opportunity|
|Immune to Fear||Spiritual||Materialistic||+1 Loremaster|