We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

Fortify

From Divinity Original Sin Wiki
Jump to: navigation, search
DOS Skill Earth Fortify.png
Fortify
   
Ability : Geomancer (1)
Action Point : 6
Skill Level : 3
Cooldown : 9 turn(s)
Range : 12m


Effect

Give a target magical armour.

Details

Range: 12.0m
Fortified boosts Armour by +5

Draw magical iron from the ground and cover a character, or yourself, with it.

Success rate

  • 100% chance to set DOS statIcons Fortified.png Fortified status for 3 turns

Notes

This skills requires at least a level 1 in the Geomancer Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 8 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.

Intelligence Cooldown
5 9
6 8
7 8
8 7
9 7
10 6
11 6
12 5
13 5
14 4
15 4
16 3
17 3
18 2
19 2
20+ 1