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Divinity: Original Sin environmental effects

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Overview[edit | edit source]

Environmental effects

All surface and cloud effects can be removed with DOS Skill Air Tornado.png Tornado.

Surface[edit | edit source]

Water[edit | edit source]

Water can be created by breaking water barrels or spells such as DOS Skill Water Rain.png Rain.

Electrified water[edit | edit source]

If hit with an electric effect, water will become electrified. Electrified water causes creatures to be DOS statIcons Stunned.png Stunned.

Ice[edit | edit source]

If hit with a cold effect, water will freeze. Ice is slippery and can cause creatures to be DOS statIcons KnockedDown.png Knocked Down. If hit by a fire effect, it melts into water.

Ooze[edit | edit source]

Ooze can be created by breaking ooze barrels, poison effects (mostly from Geomancer spells), or by hitting zombies with piercing or slashing damage.

Ooze DOS statIcons Poison.png Poisons creatures walking on it, which hurts living creatures and heals zombies. Ooze is flammable and will explode and become fire ground if hit by a fire effect or if a Burning object comes in contact with it. Sufficiently large explosions will create smoke clouds. Ooze can be washed away with water.

Fire[edit | edit source]

Fire ground is created by fire effects.

Fire ground causes DOS statIcons Fire.png Burning to objects in contact with it. If doused with water, it will disappear into a steam cloud.

Oil[edit | edit source]

Oil can be created by breaking oil barrels or the DOS Skill Earth OilSurface.png Midnight Oil spell.

Oil causes creatures to be DOS statIcons Slowed.png Slowed. It is also flammable and will explode and become fire ground if hit by a fire effect or if a Burning object comes in contact with it.

Lava[edit | edit source]

Lava is distinct from fire ground. It cannot be doused and instantly destroys all non-fire-immune objects and creatures that come into contact with it. Lava can be created using a Lava Core scroll.

Blood[edit | edit source]

Blood is created when living creatures are attacked with Piercing or Slashing damage. The DOS statIcons Bleeding.png Bleeding status effect also generates blood near the creature. Bleeding can be caused by Bleeding arrows, Voodoo Dolls, or by certain skills:

Blood can be washed away with water or consumed for health with the Leech talent.

Frozen blood[edit | edit source]

Similar to water, blood can be frozen.

Electrified blood[edit | edit source]

Similar to water, blood can be electrified.

Cloud[edit | edit source]

Poison[edit | edit source]

Like ooze, poison clouds DOS statIcons Poison.png Poison creatures passing through it. Likewise, poison clouds are flammable and will explode and become fire ground if hit by a fire effect or if a Burning object comes in contact with it. Sufficiently large explosions will create smoke clouds.

Steam[edit | edit source]

When water is applied to a fire surface or fire to a water surface, the surface is destroyed and a steam cloud is created. Steam blocks line-of-sight but not movement.

Static[edit | edit source]

If a steam cloud is hit by an electric effect, it becomes a static cloud. Static clouds cause creatures to be DOS statIcons Stunned.png Stunned.

Smoke[edit | edit source]

Explosions caused by igniting oil, ooze, or poison clouds leave behind smoke. Smoke blocks line-of-sight but not movement. Smoke can be removed by DOS Skill Water Rain.png Rain.

Atmosphere[edit | edit source]

Rain[edit | edit source]

Rain can be ambient or created with the DOS Skill Water Rain.png Rain spell. Rain causes all creatures in the area to be DOS statIcons Wet.png Wet.

Storm[edit | edit source]