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Absorb the Elements

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DOS Skill Source Endure.png
Absorb the Elements
Ability : Witchcraft (2)
Action Point : 6
Skill Level : 6
Cooldown : 7 turn(s)
Range : 12m


Grant higher resistances against the elements.


Range: 12.0m

Earth, Wind, Fire and Water resistances get a bonus of 50%


This skills requires at least a level 2 in the Witchcraft Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 9 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.

Intelligence Cooldown
5 7
6 6
7 6
8 5
9 5
10 4
11 4
12 3
13 3
14 2
15 2
16+ 1