Random treasure and trader inventories are generated via treasure tables.
Each treasure table consists of a number of subtables. Each subtable consists of the following:
- A discrete distribution of numbers of entries to pick. For example, 90% chance to pick 0 entries and 10% chance to pick 1 entry.
- A list of entries. Each entry consists of a weight for it to be chosen and:
- Another treasure table.
- An object category.
- A specific item.
Treasure tables[]
AirSkillTrainer[]
- 1 ST_Skillbook_AirTrainer
- 2-4 (mean 2.70) of the following:
- ST_WeaponWizardMagic (20.0%)
- ST_WeaponWizardNormal (30.0%)
- ST_ArmorWizardMagic (20.0%)
- ST_ArmorWizardNormal (30.0%)
Animals_Boar[]
- 1 of the following:
- LOOT_Hide_Animal_A (20.0%)
- CON_Food_Meat_Raw_A (60.0%)
- TOOL_Intestines_A (20.0%)
- 0-1 (mean 0.50) of the following:
- LOOT_Tusk_A (33.3%)
- LOOT_Sinew_A (33.3%)
- LOOT_Hair_A (33.3%)
Animals_Bull[]
- 1 of the following:
- LOOT_Hide_Animal_A (50.0%)
- CON_Food_Meat_Raw_A (50.0%)
- 0-1 (mean 0.50) of the following:
- LOOT_Sinew_A (50.0%)
- TOOL_Intestines_A (50.0%)
Animals_Cat[]
- 1 of the following:
- LOOT_Hair_A (25.0%)
- LOOT_Claw_A (25.0%)
- LOOT_Tooth_A (50.0%)
Animals_Chicken[]
- 0-2 (mean 0.70) of the following:
- LOOT_Foot_Chicken_A (40.0%)
- LOOT_Feather_A (60.0%)
- 1 CON_Food_Meat_Raw_A
Animals_Cow[]
- 1 of the following:
- LOOT_Hide_Animal_A (50.0%)
- CON_Food_Meat_Raw_A (50.0%)
- 0-1 (mean 0.50) of the following:
- LOOT_Sinew_A (33.3%)
- LOOT_Bone_A (33.3%)
- TOOL_Intestines_A (33.3%)
Animals_Crab[]
- 1 LOOT_Claw_Crab_A
Animals_Deer[]
- 1 of the following:
- LOOT_Hide_Animal_A (50.0%)
- CON_Food_Meat_Raw_A (50.0%)
- 1 LOOT_Antler_A
- 0-1 (mean 0.50) of the following:
- LOOT_Sinew_A (50.0%)
- TOOL_Intestines_A (50.0%)
Animals_Dog[]
- 0-2 (mean 0.70) of the following:
- LOOT_Hair_A (20.0%)
- LOOT_Tooth_A (30.0%)
- LOOT_Bone_A (30.0%)
- TOOL_Intestines_A (20.0%)
Animals_Pig[]
- 1 of the following:
- LOOT_Hide_Animal_A (37.5%)
- CON_Food_Meat_Raw_A (37.5%)
- TOOL_Intestines_A (25.0%)
- 0-2 (mean 0.70) of the following:
- LOOT_Bone_A (50.0%)
- LOOT_Tooth_A (50.0%)
Animals_Rabbit[]
- 0-2 (mean 0.70) of the following:
- LOOT_Hide_Animal_A (33.3%)
- LOOT_Paw_A_Rabbit_A (66.7%)
- 1 CON_Food_Meat_Raw_A
Animals_Rat[]
- 0-1 (mean 0.40) of the following:
- LOOT_Tail_A_Rat_A (33.3%)
- LOOT_Hair_A (66.7%)
- 1 CON_Food_Meat_Raw_A
Animals_Sheep[]
- 1 LOOT_Wool_A
- 1 CON_Food_Meat_Raw_A
- 0-1 (mean 0.30) TOOL_Intestines_A
Animals_Wolf[]
- 0-1 (mean 0.70) LOOT_Hide_Animal_A
- 1 of the following:
- LOOT_Hair_A (40.0%)
- LOOT_Tooth_A (20.0%)
- TOOL_Intestines_A (40.0%)
BlackrockTrader[]
- 1 ST_BlackrockWeaponTrader
- 1 Trader Gold (100.0% -> 100.0% normal)
- 2-3 (mean 2.50) BlackrockShield (100.0% -> 80.0% normal, 10.0% magic, 10.0% rare)
BurriedCorpseArmour[]
- 1 ARM_Metal_A_Torso_BuriedOrc_A
- 1 ARM_Metal_A_Helmet_BuriedOrc_A
CYS_Apples[]
- 6 FOOD_Apple
CYS_Arhu[]
- 1 ST_Skillbook_EarthTrainer
- 1 FireSkillTrainer
- 1 ST_AllPotions
- 4 SCROLL_Resurrect_1
- 1 LAB_MortarPestle_A
- 1 TOOL_IdentifyingGlass
- 1 TOOL_RepairHammer
- 1 GoldBig (100.0% -> 100.0% normal)
CYS_ArrowSeller[]
CYS_Aureus[]
CYS_BathingLady[]
- 1 ITEM_Soap
CYS_Beggar[]
- 1 FUR_Cutlery_Knife_A
- 0-3 (mean 1.50) Junk (100.0% -> 100.0% normal)
CYS_BellegarDemonAirSpecific[]
- 1 LOOT_Essence_Air_A
CYS_BellegarDemonEarthSpecific[]
- 1 LOOT_Essence_Earth_A
CYS_BellegarDemonFireSpecific[]
- 1 LOOT_Essence_Fire_A
CYS_BellegarDemonWaterSpecific[]
- 1 LOOT_Essence_Water_A
CYS_Cathedral_Guardian_A[]
- 1 LOOT_Ore_A_Iron_A
- 1 Gold (100.0% -> 100.0% normal)
CYS_Cathedral_Guardian_A_Boss[]
- 1 WPN_CYS_UNI_Cathedral_Guardian_Sword
- 1 GoldBig (100.0% -> 100.0% normal)
CYS_Cathedral_Guardian_B[]
- 1 SCROLL_RemovePetrification
- 1 LOOT_Ore_A_Iron_A
- 1 Gold (100.0% -> 100.0% normal)
CYS_CheeseSeller[]
- 15-20 (mean 17.50) of the following:
- FOOD_Cheese (75.0%)
- Food (25.0% -> 100.0% normal)
- 1 Trader Gold (100.0% -> 100.0% normal)
CYS_Cook[]
CYS_Dietmar[]
- 1 Dagger (100.0% -> 100.0% rare)
- 1 Gold (100.0% -> 100.0% normal)
CYS_DukeOfFerrol[]
- 1 GenericNpc
- 1 GoldBig (100.0% -> 100.0% normal)
CYS_Elemental_Rock_Fire[]
- 1 LOOT_Ore_A_Iron_A
- 0-1 (mean 0.50) LOOT_Essence_Fire_A
CYS_Evelyn[]
- 4-5 (mean 4.50) of the following:
- HealingPotion (75.0% -> 100.0% normal)
- Ingredient (25.0% -> 100.0% normal)
- 1 SCROLL_Regenerate_1
- 1 SCROLL_Resurrect_1
- 1 CON_Herb_Drudanae
- 1 Gold (100.0% -> 100.0% normal)
CYS_EvelynsPouch[]
- 1 Gold (100.0% -> 100.0% normal)
CYS_FishMonger[]
- 1-4 (mean 2.50) of the following:
- FOOD_FishA (20.0%)
- FOOD_FishB (20.0%)
- FOOD_FishC (20.0%)
- FOOD_FishD (20.0%)
- FOOD_FishE (20.0%)
- 1 Trader Gold (100.0% -> 100.0% normal)
CYS_FishSeller[]
- 1 Trader Gold (100.0% -> 100.0% normal)
- 10-16 (mean 13.00) of the following:
- FOOD_FishA (20.0%)
- FOOD_FishB (20.0%)
- FOOD_FishC (20.0%)
- FOOD_FishD (20.0%)
- FOOD_FishE (20.0%)
CYS_FoodSeller[]
- 1 FoodTrader
- 1 FOOD_Pumpkin
- 4 CON_Food_Carrot_A
- 5 CON_Food_Potato_A
- 3 FOOD_Apple
- 3 CON_Food_Tomato_A
- 2 FOOD_Bread
CYS_GeneralSeller[]
CYS_GiantCrabSpecific[]
- 1 HAR_Pearl_A
- 1 LOOT_Claw_Crab_A
CYS_Healer[]
- 1-3 (mean 2.00) of the following:
- Gold (-1.0% -> 100.0% normal)
- HealingPotion (100.0% -> 100.0% normal)
CYS_Level2Crate[]
- 1 Sword (100.0% -> 100.0% normal)
- 1 Bow (100.0% -> 100.0% normal)
CYS_Level2CrateDagger[]
- 1 Dagger (100.0% -> 100.0% normal)
CYS_Level2CrateStaff[]
- 1 Staff (100.0% -> 100.0% normal)
CYS_Librarian[]
- 3 Gold (100.0% -> 100.0% normal)
- 2-5 (mean 3.50) Book (100.0% -> 100.0% normal)
CYS_LightHouseHorror[]
- 1 WPN_UNIQUE_ClobberingTime
- 1 LOOT_Bone_A
- 1 LOOT_Eye_A
CYS_MagicSeller[]
- 1 ST_Skillbook_AirTrainer
- 1 ST_Skillbook_WaterTrainer
- 5-6 (mean 5.50) Scroll (100.0% -> 100.0% normal)
- 1 ST_IngredientsTrader
- 1 ST_PotionsTrader
- 1 SCROLL_Resurrect_1
- 1 LAB_MortarPestle_A
- 1 TOOL_IdentifyingGlass
- 1 TOOL_RepairHammer
- 1-3 (mean 2.17) of the following:
- ST_WeaponMagic (16.7%)
- ST_ArmorMagic (16.7%)
- ST_SecGearMagic (33.3%)
- ST_RingOrAmuletMagic (33.3%)
- 1-2 (mean 1.50) Robe (100.0% -> 80.0% normal, 20.0% magic)
CYS_Mortician[]
- 1 TOOL_Hammer
- 1 ITEM_Nails
- 1 GenericNpc
CYS_Painter[]
- 1 BOOK_TreasureMap1
- 1 BOOK_TreasureMap2
- 1 BOOK_TreasureMap3
- 1 BOOK_TreasureMap4
- 1 BOOK_TreasureMap5
- 1 BOOK_TreasureMap6
- 1 Trader Gold (100.0% -> 100.0% normal)
CYS_PotionSeller[]
CYS_Shambling_Mound_Lava[]
- 1 LOOT_Ore_A_Iron_A
CYS_ShellChest[]
- 1 GoldBig (100.0% -> 100.0% normal)
- 1 of the following:
- ST_SecGearMagic (33.3%)
- ST_RingOrAmuletMagic (33.3%)
- Precious (33.3% -> 100.0% normal)
CYS_Shereth[]
CYS_TavernKeeper[]
- 1 Trader Gold (100.0% -> 100.0% normal)
- 9-16 (mean 12.50) of the following:
- Food (20.0% -> 100.0% normal)
- Drink (80.0% -> 100.0% normal)
CYS_Thelyron[]
- 1 TraderMagic
- 1 SCROLL_Regenerate_1
- 1 SCROLL_Resurrect_1
- 1 CON_Herb_Drudanae
CYS_VegetableSeller[]
CYS_Victoria[]
- 5-6 (mean 5.50) ST_PaperWork
- 1 BOOK_Quest_HiberheimDictionary
- 1 Gold (100.0% -> 100.0% normal)
CYS_WaterArrows[]
- 2 WPN_Arrow_Water_A
CYS_WishingWell[]
CYS_WishingWellBad[]
CYS_WishingWellGood[]
- 1 ST_WeaponMagic
- 1 ST_ArmorMagic
- 1 of the following:
- ST_SecGearMagic (50.0%)
- ST_RingOrAmuletMagic (50.0%)
CYS_WishingWellMeh[]
CYS_ZixZax[]
- 1 Trader Gold (100.0% -> 100.0% normal)
- 2 SCROLL_Resurrect_1
- 1 TraderMagic
Cleric[]
- 1 Warrior
Cont_Barrel[]
- 0-2 (mean 0.30) ST_RandomLootJunk
- 0-1 (mean 0.02) ST_RandomLootSuper
Cont_Basket[]
- 0-2 (mean 0.30) ST_RandomLootJunk
- 0-1 (mean 0.02) ST_RandomLootSuper
Cont_BasketVeggies[]
- 0-1 (mean 0.50) Food (100.0% -> 100.0% normal)
Cont_Beehive[]
- 0-1 (mean 0.20) ST_RingOrAmuletMagic
Cont_BirdNest[]
- 0-2 (mean 0.30) ST_RandomLootJunk
- 0-1 (mean 0.05) ST_RandomLootSuper
Cont_BoarNest[]
- 0-2 (mean 0.30) ST_RandomLootJunk
- 0-1 (mean 0.05) ST_RandomLootSuper
Cont_BonePile[]
- 0-2 (mean 0.30) of the following:
- LOOT_Bone_A (75.0%)
- LOOT_Skull_Human_A (25.0%)
- 0-1 (mean 0.05) ST_RingOrAmuletMagic
Cont_Bookcase[]
- 0-3 (mean 0.70) ST_PaperWork
- 0-1 (mean 0.02) ST_Skillbook
Cont_BottleRack[]
- 0-3 (mean 1.50) CON_Potion_Empty_A
- 0-2 (mean 0.50) ST_AllPotions
Cont_Crate[]
- 0-2 (mean 0.30) ST_RandomLootJunk
- 0-1 (mean 0.02) ST_RandomLootSuper
Cont_CupboardCloset[]
- 1 of the following:
- ST_SecGearNormal (26.7%)
- ClothArmor (33.3% -> 100.0% normal)
- ST_WeaponNormal (6.7%)
- ST_ArmorFighterRangerNormal (13.3%)
- Food (10.0% -> 100.0% normal)
- Junk (10.0% -> 100.0% normal)
Cont_Desk[]
- 0-2 (mean 0.30) of the following:
- ST_SecGearNormal (40.0%)
- ST_RingOrAmuletMagic (20.0%)
- Dagger (40.0% -> 100.0% normal)
- 0-1 (mean 0.25) Gold (100.0% -> 100.0% normal)
Cont_Fishpile[]
- 0-2 (mean 0.75) of the following:
- FOOD_FishA (20.0%)
- FOOD_FishB (20.0%)
- FOOD_FishC (20.0%)
- FOOD_FishD (20.0%)
- FOOD_FishE (20.0%)
Cont_PotatoSack[]
- 0-4 (mean 1.33) CON_Food_Potato_A
Cont_RabbitHole[]
- 0-2 (mean 0.30) ST_RandomLootJunk
- 0-1 (mean 0.05) ST_RandomLootSuper
Cont_Straw[]
- 1 LOOT_Wheat_A
- 0-1 (mean 0.20) LOOT_Needle_A
- 0-1 (mean 0.20) ST_RingOrAmuletMagic
Cont_TreeTrunk[]
- 0-2 (mean 0.30) ST_RandomLootJunk
- 0-1 (mean 0.05) ST_RandomLootSuper
Cont_TrollDroppings[]
- 0-2 (mean 0.30) ST_RandomLootJunk
- 0-1 (mean 0.05) ST_RandomLootSuper
Cont_Vase[]
- 0-2 (mean 0.30) ST_RandomLootJunk
- 0-1 (mean 0.02) ST_RandomLootSuper
Cont_WheatSack[]
- 0-2 (mean 0.70) LOOT_Wheat_A
Cont_Woodpile[]
- 0-1 (mean 0.40) Wood (100.0% -> 100.0% normal)
- 0-1 (mean 0.10) Gold (100.0% -> 100.0% normal)
Corpse[]
- 0-1 (mean 0.10) of the following:
- ST_WeaponNormal (30.0%)
- ST_ArmorNormal (30.0%)
- ST_SecGearNormal (20.0%)
- ST_RandomLootSuper (10.0%)
- ST_RingOrAmuletMagic (10.0%)
- 0-2 (mean 0.30) of the following:
- LOOT_Hair_A (40.0%)
- LOOT_Tooth_A (30.0%)
- LOOT_Bone_A (30.0%)
CysealBellegarSillyChest[]
- 1 Staff (100.0% -> 100.0% magic)
CysealMayorCecil[]
Cyseal_Bellegar[]
Cyseal_BellegarWoman[]
- 1 of the following:
- GoldBig (50.0% -> 100.0% normal)
- Precious (50.0% -> 100.0% normal)
Cyseal_Corpse_GreavingBrother[]
- 1 TwoHandedAxe (100.0% -> 100.0% magic)
- 1 LOOT_Orc_Tusk
Cyseal_Corpse_Orc[]
- 1 Corpse
- 1 LOOT_Orc_Tusk
DAF_AnguishDemon[]
- 1 WPN_UNIQUE_HacksawDecapitator
DAF_CassandraMonster[]
- 1 WPN_UNIQUE_Coffinfeeder
DAF_EquipmentTrader[]
- 4-7 (mean 5.50) of the following:
- ST_WeaponNormal (26.7%)
- ST_WeaponMagic (6.7%)
- ST_ArmorNormal (26.7%)
- ST_ArmorMagic (6.7%)
- ST_SecGearNormal (26.7%)
- ST_SecGearMagic (6.7%)
- 1 Trader Gold (100.0% -> 100.0% normal)
DAF_MagicTrader[]
- 4-7 (mean 5.50) of the following:
- ST_WeaponMagic (30.0%)
- ST_ArmorMagic (20.0%)
- ST_SecGearMagic (50.0%)
- 1 Robe (100.0% -> 80.0% magic, 20.0% rare)
- 1 Staff (100.0% -> 80.0% magic, 20.0% rare)
- 4-7 (mean 5.50) Scroll (100.0% -> 100.0% normal)
- 2 SCROLL_Resurrect_1
- 4-7 (mean 5.50) ST_Skillbook
- 1 Trader Gold (100.0% -> 100.0% normal)
DAF_MaradinoStat[]
- 1 SKILLBOOK_AbilityPoint
DAF_Norok[]
- 1 TOOL_Figurine_Wood_A
DAF_Skeleton_Trader[]
- 1 IngredientTrader
- 1 ST_RareIngredient
- 10 TOOL_Lockpick
- 10 TOOL_Trap_DisarmToolkit
- 1 ST_AllPotions
- 8 HealingPotion (100.0% -> 100.0% normal)
- 12-14 (mean 13.00) of the following:
- ST_WeaponRare (50.0%)
- ST_WeaponLegendary (50.0%)
- 6-7 (mean 6.50) of the following:
- ST_ArmorRare (50.0%)
- ST_ArmorLegendary (50.0%)
- 4-6 (mean 5.00) of the following:
- ST_SecGearRare (50.0%)
- ST_SecGearLegendary (50.0%)
DFD_Druid_Alchemist[]
- 1 IngredientTrader
- 6-8 (mean 7.00) ST_RareIngredient
- 4-8 (mean 6.00) ST_PaperWork
- 6-8 (mean 7.00) ST_AllPotions
DeathKnight[]
- 1 of the following:
- LOOT_Scraps_Metal_A (25.0%)
- LOOT_Scraps_Plate_A (25.0%)
- LOOT_Scraps_Scale_A (25.0%)
- MetalArmor (16.0% -> 80.0% normal, 15.0% magic, 4.0% rare, 1.0% legendary)
- BlackrockShield (9.0% -> 80.0% normal, 10.0% magic, 9.0% rare, 1.0% legendary)
- 0-1 (mean 0.30) of the following:
- ST_WeaponNormal_Blackrock (65.0%)
- ST_WeaponMagic_Blackrock (23.0%)
- ST_WeaponRare_Blackrock (10.0%)
- ST_WeaponLegendary_Blackrock (2.0%)
- 0-1 (mean 0.15) of the following:
- ST_RingOrAmuletMagic (90.0%)
- ST_RingOrAmuletRare (8.0%)
- ST_RingOrAmuletLegendary (2.0%)
- 1 LOOT_OreBar_A_BlackRock_A
Demon[]
- 1-3 (mean 2.00) ST_RandomLootSuper
- 0-1 (mean 0.30) of the following:
- LOOT_Essence_Water_A (16.0%)
- LOOT_Essence_Air_A (16.0%)
- LOOT_Essence_Earth_A (16.0%)
- LOOT_Essence_Fire_A (16.0%)
- LOOT_Essence_Shadow_A (16.0%)
- LOOT_Soul_Tormented_A (16.0%)
- ST_Skillbook (4.0%)
- 0-1 (mean 0.60) of the following:
- LOOT_Scraps_Metal_A (33.3%)
- LOOT_Scraps_Plate_A (33.3%)
- LOOT_Scraps_Scale_A (33.3%)
EarthSkillTrainer[]
- 1 ST_Skillbook_EarthTrainer
- 2-4 (mean 2.70) of the following:
- ST_WeaponWizardMagic (20.0%)
- ST_WeaponWizardNormal (30.0%)
- ST_ArmorWizardMagic (20.0%)
- ST_ArmorWizardNormal (30.0%)
ElementalAir[]
- 0-1 (mean 0.50) LOOT_Essence_Air_A
- 0-1 (mean 0.50) Gold (100.0% -> 100.0% normal)
ElementalEarth[]
- 0-1 (mean 0.50) LOOT_Essence_Earth_A
- 0-1 (mean 0.50) Gold (100.0% -> 100.0% normal)
- 0-1 (mean 0.80) of the following:
- Wood (50.0% -> 100.0% normal)
- LOOT_Ore_A_Iron_A (50.0%)
ElementalFire[]
- 0-1 (mean 0.50) LOOT_Essence_Fire_A
- 0-1 (mean 0.50) Gold (100.0% -> 100.0% normal)
- 0-1 (mean 0.50) of the following:
- LOOT_OreBar_A_Iron_A (33.3%)
- LOOT_OreBar_A_Steel_A (33.3%)
- LOOT_Scraps_Metal_A (33.3%)
ElementalWater[]
- 0-1 (mean 0.50) LOOT_Essence_Water_A
- 0-1 (mean 0.50) Gold (100.0% -> 100.0% normal)
Empty[]
Equip[]
- 8 ST_WeaponNormal
- 8 ST_WeaponMagic
- 4 ST_ArmorNormal
- 4 ST_ArmorMagic
- 4 ST_SecGearNormal
- 4 ST_SecGearMagic
- 1 TOOL_IdentifyingGlass
- 1 TOOL_RepairHammer
- 1 LAB_MortarPestle_A
- 2 ST_RingOrAmuletMagic
- 2 ST_RingOrAmuletRare
FireSkillTrainer[]
- 1 ST_Skillbook_FireTrainer
- 2-4 (mean 2.70) of the following:
- ST_WeaponWizardMagic (20.0%)
- ST_WeaponWizardNormal (30.0%)
- ST_ArmorWizardMagic (20.0%)
- ST_ArmorWizardNormal (30.0%)
Food[]
- 0-2 (mean 0.40) Food (100.0% -> 100.0% normal)
FoodTrader[]
- 12 Food (100.0% -> 100.0% normal)
- 1 Trader Gold (100.0% -> 100.0% normal)
GenericNpc[]
- 1-4 (mean 1.90) ST_RandomLootJunk
- 0-3 (mean 1.10) Gold (100.0% -> 100.0% normal)
- 0-2 (mean 0.30) of the following:
- ST_WeaponNormal (25.0%)
- ST_SecGearNormal (25.0%)
- LeatherArmor (25.0% -> 100.0% normal)
- ClothArmor (25.0% -> 100.0% normal)
GiantCrab[]
- 1 HAR_Pearl_A
HIB_IceKingBoreas[]
- 1 MegaBoss
- 1 CON_Food_Carrot_A
HIB_SnowImmaculates[]
- 0-1 (mean 0.40) ARM_Snowboots
HIB_SnowWarden[]
- 1 CON_Food_Carrot
- 1 of the following:
- 1 Wood (100.0% -> 100.0% normal)
- 1 Gold (100.0% -> 100.0% normal)
HIB_TreasureRoom_ScriptureChest[]
- 1 of the following:
- ST_WeaponLegendary (50.0%)
- ST_ArmorLegendary (50.0%)
- 1 GoldBig (100.0% -> 100.0% normal)
- 1 ST_Skillbook
HOM_CraftingAltar[]
- 8 CON_Potion_Air_Res_Huge_A
- 8 CON_Potion_Poison_Res_Huge_A
- 8 CON_Potion_Earth_Res_Huge_A
- 8 CON_Potion_Water_Res_Huge_A
- 8 CON_Potion_Fire_Res_Huge_A
HOM_Earth_Skill_Trainer[]
- 1 SKILLBOOK_Quake_Earthquake
- 1 SKILLBOOK_PetrifyingTouch
- 1 SKILLBOOK_FingerOfDeath
- 1 LOOT_Essence_Earth_A
- 1 ST_Skillbook_EarthTrainer
- 1 ST_Skillbook_WitchcraftTrainer
- 1 BOOK_Skill_Earth_Blank_A
- 1 BOOK_Skill_Witchcraft_Blank_A
- 1 WPN_Arrow_Poison_A
- 1 Trader Gold (100.0% -> 100.0% normal)
HOM_Fire_Skill_Trainer[]
- 1 SKILLBOOK_MeteorStrike
- 1 SKILLBOOK_Immolate
- 1 SKILLBOOK_Jump_PhoenixDive
- 1 LOOT_Essence_Fire_A
- 1 ST_Skillbook_FireTrainer
- 1 ST_Skillbook_WarriorTrainer
- 1 BOOK_Skill_Fire_Blank_A
- 1 WPN_Arrow_Fire_A
- 1 Trader Gold (100.0% -> 100.0% normal)
HOM_Icara[]
- 1 MegaBoss
HOM_Ice_Skill_Trainer[]
- 1 SKILLBOOK_Ranger_SplittingArrow
- 1 SKILLBOOK_HailAttack
- 1 SKILLBOOK_SlowMass
- 1 LOOT_Essence_Water_A
- 1 ST_Skillbook_WaterTrainer
- 1 ST_Skillbook_RangerTrainer
- 1 BOOK_Skill_Water_Blank_A
- 1 WPN_Arrow_Freezing_A
- 1 Trader Gold (100.0% -> 100.0% normal)
HOM_InterdimensionalTrader[]
- 4-6 (mean 5.00) of the following:
- ST_WeaponMagic_Blackrock (50.0%)
- ST_WeaponRare_Blackrock (50.0%)
- 2-3 (mean 2.50) BlackrockShield (100.0% -> 70.0% normal, 20.0% magic, 5.0% rare, 5.0% legendary)
- 1-2 (mean 1.20) Dagger (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
- 1-2 (mean 1.20) Sword (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
- 1-2 (mean 1.20) Axe (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
- 1-2 (mean 1.20) Club (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
- 1-2 (mean 1.15) TwoHandedAxe (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
- 1-2 (mean 1.15) TwoHandedSword (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
- 1-2 (mean 1.20) Spear (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
- 1-2 (mean 1.20) Bow (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
- 1-2 (mean 1.15) Crossbow (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
- 1-2 (mean 1.20) Staff (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
- 1-2 (mean 1.20) LeatherArmor (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
- 1-2 (mean 1.20) ChainArmor (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
- 1-2 (mean 1.20) MetalArmor (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
- 1-2 (mean 1.20) Robe (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
- 1-2 (mean 1.20) Garment (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
- 1-2 (mean 1.20) Shoe (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
- 1-2 (mean 1.20) Belt (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
- 1-2 (mean 1.20) Glove (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
- 1-2 (mean 1.20) Helmet (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
- 1-2 (mean 1.20) HelmetMetal (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
- 1-2 (mean 1.20) Shield (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
- 4-5 (mean 4.50) of the following:
- ST_RingOrAmuletRare (90.0%)
- ST_RingOrAmuletLegendary (10.0%)
- 4-6 (mean 5.00) ST_RareIngredient
- 1 LOOT_Needle_Thread_A_Magic
- 1 TOOL_Dye_Black
- 1 TOOL_Dye_Blue
- 1 TOOL_Dye_Green
- 1 TOOL_Dye_Purple
- 1 TOOL_Dye_Red
- 1 TOOL_Dye_White
- 1 TOOL_Dye_Yellow
- 1 CONT_Backpack_A
- 1-3 (mean 2.00) of the following:
- CON_Potion_Telekinesis_Large_A (50.0%)
- CON_Potion_Invisible_Large_A (50.0%)
- 2-3 (mean 2.50) of the following:
- CON_Food_Pie_Cyseal_A (10.0%)
- CON_Drink_Cup_A_MilkHoney (10.0%)
- CON_Food_Stew_Dwarven_A (10.0%)
- CON_Food_Soup_Pumpkin_A (10.0%)
- CON_Food_Stew_Elven_A (10.0%)
- CON_Porridge_Potato_A (10.0%)
- CON_Food_Potato_Mash_A (10.0%)
- CON_Food_Bread_Cheese_A (10.0%)
- CON_Food_Pizza_A (10.0%)
- CON_Food_Pie_Apple_A (10.0%)
- 1 Trader Gold (100.0% -> 100.0% normal)
HOM_LastChest[]
- 1 SKILLBOOK_StatPoint
- 1 SKILLBOOK_AbilityPoint
- 1 of the following:
- ST_WeaponLegendary (50.0%)
- ST_WeaponLegendary_Blackrock (50.0%)
HOM_Leandra[]
- 1 MegaBoss
HOM_TellerOfSecrets[]
- 1 SKILLBOOK_StatPoint_Teller
- 1 SKILLBOOK_AbilityPoint_Teller
- 1 BOOK_TellerSecret1
- 1 BOOK_TellerSecret2
- 1 BOOK_TellerSecret3
- 1 BOOK_TellerSecret4
- 1 BOOK_TellerSecret5
- 1 BOOK_TellerMundane1
- 1 BOOK_TellerMundane2
- 1 BOOK_TellerMundane3
- 1 BOOK_TellerMundane4
- 1 BOOK_TellerMundane5
- 1 BOOK_TellerMundane6
- 1 BOOK_TellerSkill1
- 1 BOOK_TellerSkill2
- 1 BOOK_TellerSkill3
- 1 BOOK_TellerSkill4
- 1 BOOK_TellerSkill5
- 1 BOOK_TellerSkill6
- 1 BOOK_TellerSkill7
- 1 BOOK_TellerSkill8
- 1 BOOK_TellerSkill9
- 1 BOOK_TellerSkill10
- 1 BOOK_TellerSkill11
HOM_Weaver[]
- 1 LOOT_Needle_A
- 8 LOOT_Thread_A
- 4 TOOL_Pouch_Dust_Pixie_A
HOM_Wind_Skill_Trainer[]
- 1 SKILLBOOK_Storm_Lightning
- 1 SKILLBOOK_InvisibilityTarget
- 1 SKILLBOOK_Rogue_Shout_InvisibilitySelfRogue
- 1 LOOT_Essence_Air_A
- 1 ST_Skillbook_AirTrainer
- 1 ST_Skillbook_RogueTrainer
- 1 BOOK_Skill_Water_Blank_A
- 1 WPN_Arrow_Stunning_A
- 1 Trader Gold (100.0% -> 100.0% normal)
HOM_Zandalor[]
- 1 MegaBoss
Hellhound[]
- 0-1 (mean 0.40) LOOT_Essence_Fire_A
- 0-1 (mean 0.70) of the following:
- ST_RandomLootSuper (90.0%)
- ST_RingOrAmuletRare (10.0%)
- 0-2 (mean 0.80) of the following:
- LOOT_Bone_A (33.3%)
- LOOT_Tooth_A (33.3%)
- LOOT_Claw_A (33.3%)
IceSkillTrainer[]
- 1 ST_Skillbook_WaterTrainer
- 2-4 (mean 2.70) of the following:
- ST_WeaponWizardMagic (20.0%)
- ST_WeaponWizardNormal (30.0%)
- ST_ArmorWizardMagic (20.0%)
- ST_ArmorWizardNormal (30.0%)
Ingredient[]
- 0-2 (mean 0.40) Ingredient (100.0% -> 100.0% normal)
IngredientTrader[]
- 1 ST_IngredientsTrader
- 1 Trader Gold (100.0% -> 100.0% normal)
Junk[]
- 0-3 (mean 0.45) ST_RandomLootJunk
LUC_Artillery_Flower[]
- 1 of the following:
- 1 LOOT_Hide_Animal_A
- 1 LOOT_Eye_A
LUC_Bjorn[]
- 2-3 (mean 2.50) Gold (100.0% -> 100.0% normal)
- 1 TOOL_Hammer
- 1 LOOT_Stone_A_Whet_A
LUC_BjornMount[]
- 1 Gold (100.0% -> 100.0% normal)
- 2 of the following:
- ST_ArmorNormal (75.0%)
- ST_ArmorMagic (25.0%)
- 1 TOOL_Hammer
- 1 LOOT_Stone_A_Whet_A
LUC_BjornMount_SmithTreasure[]
- 1-3 (mean 2.00) ST_RandomLootJunk
LUC_Blacksmith_Bjorn[]
- 5-10 (mean 7.50) of the following:
- ST_WeaponNormal (26.7%)
- ST_WeaponMagic (6.7%)
- ST_ArmorNormal (26.7%)
- ST_ArmorMagic (6.7%)
- ST_SecGearNormal (26.7%)
- ST_SecGearMagic (6.7%)
- 1 Trader Gold (100.0% -> 100.0% normal)
LUC_Blacksmith_Bjorn_Mount[]
- 15-20 (mean 17.50) of the following:
- ST_WeaponNormal (20.0%)
- ST_WeaponMagic (10.0%)
- ST_WeaponRare (3.3%)
- ST_ArmorNormal (20.0%)
- ST_ArmorMagic (10.0%)
- ST_ArmorRare (3.3%)
- ST_SecGearNormal (20.0%)
- ST_SecGearMagic (10.0%)
- ST_SecGearRare (3.3%)
- 2 Trader Gold (100.0% -> 100.0% normal)
LUC_Blacksmith_Mara[]
- 2-5 (mean 3.50) of the following:
- ST_WeaponNormal (30.0%)
- ST_WeaponMagic (3.3%)
- ST_ArmorNormal (30.0%)
- ST_ArmorMagic (3.3%)
- ST_SecGearNormal (30.0%)
- ST_SecGearMagic (3.3%)
- 1 Trader Gold (100.0% -> 100.0% normal)
LUC_Blacksmith_Mara_Mount[]
- 10-15 (mean 12.50) of the following:
- ST_WeaponNormal (26.7%)
- ST_WeaponMagic (5.0%)
- ST_WeaponRare (1.7%)
- ST_ArmorNormal (26.7%)
- ST_ArmorMagic (5.0%)
- ST_ArmorRare (1.7%)
- ST_SecGearNormal (26.7%)
- ST_SecGearMagic (5.0%)
- ST_SecGearRare (1.7%)
- 1 Trader Gold (100.0% -> 100.0% normal)
LUC_Fanged_Butterfly[]
- 1-3 (mean 2.00) of the following:
- CON_Food_Meat_Raw_A (25.0%)
- CON_Herb_Drudanae_A (25.0%)
- Gold (50.0% -> 100.0% normal)
LUC_FireEarthSkill[]
- 1 ST_Skillbook_FireTrainer
- 1 EarthSkillTrainer
- 1 LAB_MortarPestle_A
- 3 SCROLL_Resurrect_1
LUC_GV_EquipmentTrader[]
- 2-5 (mean 3.50) of the following:
- ST_WeaponNormal (30.0%)
- ST_WeaponMagic (3.3%)
- ST_ArmorNormal (30.0%)
- ST_ArmorMagic (3.3%)
- ST_SecGearNormal (30.0%)
- ST_SecGearMagic (3.3%)
- 1 Trader Gold (100.0% -> 100.0% normal)
LUC_GV_JunkChest[]
LUC_GV_MagicSeller[]
- 4 Scroll (100.0% -> 100.0% normal)
- 2 ST_Skillbook
- 8 Ingredient (100.0% -> 100.0% normal)
- 1 ST_WeaponMagic
- 1 Staff (100.0% -> 80.0% magic, 20.0% rare)
- 1 of the following:
- ST_ArmorMagic (100.0%)
- ST_SecGearMagic (0.0%)
- 1 Trader Gold (100.0% -> 100.0% normal)
- 1 SCROLL_Resurrect_1
LUC_GV_PotionSeller[]
- 1 POTION_Large_Perception_Potion
LUC_HighImmaculate[]
- 1 Quest_ImmaculatesAmulet
LUC_IV_Attenbarah[]
- 2-5 (mean 3.50) of the following:
- ST_WeaponWizardMagic (50.0%)
- ST_WeaponWizardRare (50.0%)
- 2-5 (mean 3.50) of the following:
- ST_ArmorWizardMagic (50.0%)
- ST_ArmorWizardRare (50.0%)
- 4-6 (mean 5.00) of the following:
- ST_SecGearMagic (70.0%)
- ST_SecGearRare (30.0%)
- 1 of the following:
- ST_ArmorLegendary (50.0%)
- ST_WeaponLegendary (50.0%)
- 4 ST_Skillbook
- 1 Trader Gold (100.0% -> 100.0% normal)
- 1 of the following:
- BOOK_ImmaculateBible1 (33.3%)
- BOOK_ImmaculateBible2 (33.3%)
- BOOK_ImmaculateBible3 (33.3%)
LUC_IV_Blacksmith[]
LUC_IV_BlacksmithApprentice[]
LUC_IV_BlacksmithChest[]
- 2 of the following:
- ST_WeaponNormal_Blackrock (75.0%)
- ST_WeaponMagic_Blackrock (20.0%)
- ST_WeaponRare_Blackrock (5.0%)
- 1 BlackrockShield (100.0% -> 80.0% normal, 10.0% magic, 10.0% rare)
LUC_IV_Student[]
- 1-2 (mean 1.50) ST_RandomLoot
LUC_IV_Teacher[]
- 2 ST_PaperWork
- 1 Scroll (100.0% -> 100.0% normal)
- 2 ST_RandomLoot
LUC_Innkeeper[]
LUC_InnkeeperPaul[]
- 8-12 (mean 10.00) CON_Drink_Mug_Beer_A
- 2 GoldBig (100.0% -> 100.0% normal)
LUC_Kadraskaz[]
- 2-4 (mean 3.00) ST_RandomLootSuper
- 6-9 (mean 7.33) ST_RareIngredient
- 6-9 (mean 7.33) of the following:
- ST_SecGearRare (60.0%)
- ST_SecGearMagic (40.0%)
- 7-10 (mean 8.67) of the following:
- ST_ArmorMagic (40.0%)
- ST_ArmorRare (60.0%)
- 6-11 (mean 8.20) of the following:
- ST_WeaponMagic (40.0%)
- ST_WeaponRare (60.0%)
- 1 Trader Gold (100.0% -> 100.0% normal)
LUC_Loenestra_Chest[]
- 6 Ingredient (100.0% -> 100.0% normal)
- 1 Garment (100.0% -> 100.0% rare)
LUC_Mangoth[]
- 1 WPN_UNIQUE_Snakebite
LUC_Mangoth_DemonGuard[]
LUC_Mara[]
- 1-2 (mean 1.50) of the following:
- Gold (50.0% -> 100.0% normal)
- Ring (25.0% -> 100.0% magic)
- Amulet (25.0% -> 100.0% magic)
LUC_Nadia[]
- 4-7 (mean 5.50) of the following:
- ST_WeaponNormal (40.0%)
- ST_ArmorNormal (40.0%)
- ST_SecGearNormal (20.0%)
- 1 Trader Gold (100.0% -> 100.0% normal)
LUC_Prostitute[]
- 1 ITEM_Soap
- 1 ITEM_Nails
- 1 GoldBig (100.0% -> 100.0% normal)
LUC_RangerSkill[]
- 1 RangerTrainer
- 0-2 (mean 1.00) of the following:
- Bow (60.0% -> 90.0% normal, 10.0% magic)
- Crossbow (40.0% -> 90.0% normal, 10.0% magic)
LUC_Sebi[]
- 2-4 (mean 3.00) ST_WeaponNormal
LUC_Shadows_Creature[]
- 0-1 (mean 0.50) of the following:
- ST_RingOrAmuletMagic (75.0%)
- ST_RingOrAmuletRare (25.0%)
- 0-1 (mean 0.50) of the following:
- LOOT_Essence_Fire_A (25.0%)
- LOOT_Essence_Water_A (25.0%)
- LOOT_Essence_Earth_A (25.0%)
- LOOT_Essence_Air_A (25.0%)
- 1 Gold (100.0% -> 100.0% normal)
LUC_SourcerySkill[]
- 1 WitchCraftSkillTrainer
- 4 SCROLL_Resurrect_1
- 1 ST_Skillbook_RogueTrainer
- 1 ST_WeaponRogueTrader
- 1 TOOL_IdentifyingGlass
- 10 TOOL_Lockpick
- 10 TOOL_Trap_DisarmToolkit
LUC_Troll_King_Gungir[]
- 1 ST_WeaponRare
- 1 ST_ArmorRare
- 1 CON_Food_Meat_Raw_A
- 1 LOOT_Hide_Animal_A
- 1 Club (100.0% -> 100.0% legendary)
LUC_Undead_Miner[]
- 0-1 (mean 0.30) WPN_Undead_Pickaxe_A
- 0-1 (mean 0.30) Cont_BonePile
LUC_Vaelanna[]
- 1 WPN_UNIQUE_Impaler
LUC_WarriorSkill[]
- 1 WarriorTrainer
- 1 TOOL_RepairHammer
- 0-2 (mean 1.00) of the following:
- ST_WeaponFighterNormal (95.0%)
- ST_WeaponFighterMagic (5.0%)
LUC_WindWaterSkill[]
- 1 AirSkillTrainer
- 1 ST_Skillbook_WaterTrainer
- 2 SCROLL_Resurrect_1
Luck1[]
- 0-1 (mean 0.02) of the following:
- Scroll (25.0% -> 100.0% normal)
- Arrow (30.0% -> 100.0% normal)
- Gold (30.0% -> 100.0% normal)
- Precious (15.0% -> 100.0% normal)
Luck2[]
- 0-1 (mean 0.03) of the following:
- Scroll (25.0% -> 100.0% normal)
- Arrow (25.0% -> 100.0% normal)
- ST_SecGearNormal (25.0%)
- Precious (25.0% -> 100.0% normal)
Luck3[]
- 0-1 (mean 0.04) of the following:
- Scroll (20.0% -> 100.0% normal)
- Arrow (20.0% -> 100.0% normal)
- ST_SecGearNormal (20.0%)
- ST_ArmorNormal (20.0%)
- Precious (20.0% -> 100.0% normal)
Luck4[]
- 0-1 (mean 0.06) of the following:
- Scroll (16.7% -> 100.0% normal)
- Arrow (16.7% -> 100.0% normal)
- ST_SecGearNormal (16.7%)
- ST_ArmorNormal (16.7%)
- ST_WeaponNormal (16.7%)
- Precious (16.7% -> 100.0% normal)
Luck5[]
- 0-1 (mean 0.07) of the following:
- Scroll (10.0% -> 100.0% normal)
- Arrow (10.0% -> 100.0% normal)
- ST_SecGearNormal (10.0%)
- ST_ArmorNormal (10.0%)
- ST_WeaponNormal (10.0%)
- GoldBig (10.0% -> 100.0% normal)
- ST_SecGearMagic (10.0%)
- ST_ArmorMagic (10.0%)
- ST_WeaponMagic (10.0%)
- Precious (10.0% -> 100.0% normal)
Luck6[]
- 0-1 (mean 0.08) of the following:
- Scroll (15.0% -> 100.0% normal)
- Arrow (15.0% -> 100.0% normal)
- ST_SecGearNormal (10.0%)
- ST_ArmorNormal (10.0%)
- ST_WeaponNormal (10.0%)
- GoldBig (15.0% -> 100.0% normal)
- ST_SecGearMagic (5.0%)
- ST_ArmorMagic (5.0%)
- ST_WeaponMagic (5.0%)
- Precious (10.0% -> 100.0% normal)
MegaBoss[]
- 1 of the following:
- ST_WeaponLegendary (25.0%)
- ST_ArmorLegendary (25.0%)
- ST_SecGearLegendary (25.0%)
- ST_RingOrAmuletLegendary (25.0%)
- 1 ST_Skillbook
- 1 of the following:
- Precious (33.3% -> 100.0% normal)
- Arrow (33.3% -> 100.0% normal)
- Scroll (33.3% -> 100.0% normal)
MiniBoss[]
- 3-4 (mean 3.50) of the following:
- ST_WeaponRare (33.0%)
- ST_ArmorRare (33.0%)
- ST_SecGearRare (23.0%)
- ST_WeaponLegendary (4.0%)
- ST_ArmorLegendary (4.0%)
- ST_SecGearLegendary (3.0%)
- 1 of the following:
- ST_RandomLootSuper (45.0%)
- ST_RingOrAmuletRare (35.0%)
- ST_RingOrAmuletLegendary (20.0%)
- 0-1 (mean 0.25) ST_Skillbook
OnlyGold[]
- 1 GoldBig (100.0% -> 100.0% normal)
Ranger[]
- 0-1 (mean 0.25) of the following:
- ST_WeaponRangerNormal (40.0%)
- ST_ArmorFighterRangerNormal (40.0%)
- ST_SecGearRangerNormal (20.0%)
- 0-1 (mean 0.25) Gold (100.0% -> 100.0% normal)
RangerSpecialArrow[]
- 1 Arrow (100.0% -> 100.0% normal)
RangerTrainer[]
- 1 ST_Skillbook_RangerTrainer
- 2-4 (mean 2.70) of the following:
- ST_WeaponRangerMagic (20.0%)
- ST_WeaponRangerNormal (30.0%)
- ST_ArmorFighterRangerMagic (20.0%)
- ST_ArmorFighterRangerNormal (30.0%)
RewardBig[]
- 1-2 (mean 1.20) of the following:
- ST_WeaponMagic (12.5%)
- ST_WeaponRare (10.0%)
- ST_WeaponLegendary (2.5%)
- ST_ArmorMagic (12.5%)
- ST_ArmorRare (10.0%)
- ST_ArmorLegendary (2.5%)
- ST_SecGearMagic (12.5%)
- ST_SecGearRare (10.0%)
- ST_SecGearLegendary (2.5%)
- ST_RingOrAmuletRare (10.0%)
- ST_RingOrAmuletLegendary (2.5%)
- ST_Skillbook (12.5%)
RewardCombat[]
- 1 of the following:
- ST_WeaponNormal (45.0%)
- ST_ArmorNormal (45.0%)
- ST_WeaponMagic (10.0%)
- 1 of the following:
- HealingPotion (40.0% -> 100.0% normal)
- VariousPotion (10.0% -> 100.0% normal)
- Scroll (25.0% -> 100.0% normal)
- Arrow (25.0% -> 100.0% normal)
RewardMedium[]
- 1 of the following:
- ST_WeaponMagic (40.0%)
- ST_WeaponRare (10.0%)
- ST_ArmorMagic (40.0%)
- ST_ArmorRare (10.0%)
- 1 of the following:
- ST_SecGearMagic (45.0%)
- ST_SecGearRare (10.0%)
- ST_RingOrAmuletRare (10.0%)
- Precious (35.0% -> 100.0% normal)
RewardSmall[]
- 1 of the following:
- ST_SecGearNormal (16.7%)
- ST_WeaponNormal (11.7%)
- ST_ArmorNormal (11.7%)
- ST_RandomLootSuper (13.3%)
- VariousPotion (16.7% -> 100.0% normal)
- ST_RareIngredient (16.7%)
- ST_SecGearMagic (3.3%)
- ST_SecGearRare (1.7%)
- ST_RingOrAmuletMagic (3.3%)
- ST_ArmorMagic (3.3%)
- ST_ArmorRare (1.7%)
RewardTiny[]
- 1 of the following:
- GoldBig (33.3% -> 100.0% normal)
- Scroll (33.3% -> 100.0% normal)
- Arrow (33.3% -> 100.0% normal)
- 0-1 (mean 0.50) ST_RareIngredient
Robot[]
- 1 LOOT_Scraps_Metal_A
- 0-1 (mean 0.25) of the following:
- Precious (50.0% -> 100.0% normal)
- GoldBig (50.0% -> 100.0% normal)
RogueTrader[]
- 1 ST_WeaponRogueTrader
- 1 ST_ArmorRogueTrader
- 1 ST_SecGearRogueTrader
- 1 Trader Gold (100.0% -> 100.0% normal)
RogueTrainer[]
- 1 ST_Skillbook_RogueTrainer
- 2-4 (mean 2.70) of the following:
- ST_WeaponRogueTrader (42.9%)
- ST_ArmorRogueTrader (28.6%)
- ST_SecGearRogueTrader (28.6%)
ST_AllPotions[]
- 1 of the following:
- HealingPotion (60.0% -> 100.0% normal)
- StatPotion (20.0% -> 100.0% normal)
- VariousPotion (20.0% -> 100.0% normal)
ST_ArmorArcherTrader[]
- 5-7 (mean 5.70) LeatherArmor (100.0% -> 70.0% normal, 30.0% magic)
- 1-3 (mean 1.75) ClothArmor (100.0% -> 70.0% normal, 30.0% magic)
ST_ArmorFighterRangerLegendary[]
- 1 of the following:
- LeatherArmor (40.0% -> 100.0% legendary)
- ChainArmor (40.0% -> 100.0% legendary)
- MetalArmor (20.0% -> 100.0% legendary)
ST_ArmorFighterRangerMagic[]
- 1 of the following:
- LeatherArmor (40.0% -> 80.0% magic, 20.0% rare)
- ChainArmor (40.0% -> 80.0% magic, 20.0% rare)
- MetalArmor (20.0% -> 80.0% magic, 20.0% rare)
ST_ArmorFighterRangerNormal[]
- 1 of the following:
- LeatherArmor (35.0% -> 95.0% normal, 5.0% magic)
- ChainArmor (35.0% -> 95.0% normal, 5.0% magic)
- MetalArmor (30.0% -> 95.0% normal, 5.0% magic)
ST_ArmorFighterRangerRare[]
- 1 of the following:
- LeatherArmor (40.0% -> 100.0% rare)
- ChainArmor (40.0% -> 100.0% rare)
- MetalArmor (20.0% -> 100.0% rare)
ST_ArmorFighterTrader[]
- 5-7 (mean 5.70) of the following:
- ChainArmor (50.0% -> 70.0% normal, 30.0% magic)
- MetalArmor (50.0% -> 70.0% normal, 30.0% magic)
ST_ArmorGenTrader[]
- 3-6 (mean 4.30) ST_ArmorNormal
- 0-2 (mean 1.00) ST_ArmorMagic
ST_ArmorLegendary[]
- 1 of the following:
- LeatherArmor (30.0% -> 100.0% legendary)
- ChainArmor (30.0% -> 100.0% legendary)
- MetalArmor (20.0% -> 100.0% legendary)
- Robe (20.0% -> 100.0% legendary)
ST_ArmorMagic[]
- 1 of the following:
- LeatherArmor (30.0% -> 80.0% magic, 20.0% rare)
- ChainArmor (30.0% -> 80.0% magic, 20.0% rare)
- MetalArmor (20.0% -> 80.0% magic, 20.0% rare)
- Robe (20.0% -> 80.0% magic, 20.0% rare)
ST_ArmorMagicTrader[]
- 3-6 (mean 4.85) of the following:
- ST_ArmorMagic (25.0%)
- Robe (75.0% -> 80.0% magic, 20.0% rare)
ST_ArmorNormal[]
- 1 of the following:
- LeatherArmor (30.0% -> 100.0% normal)
- ChainArmor (30.0% -> 100.0% normal)
- MetalArmor (20.0% -> 100.0% normal)
- Robe (20.0% -> 100.0% normal)
ST_ArmorRare[]
- 1 of the following:
- LeatherArmor (30.0% -> 100.0% rare)
- ChainArmor (30.0% -> 100.0% rare)
- MetalArmor (20.0% -> 100.0% rare)
- Robe (20.0% -> 100.0% rare)
ST_ArmorRogueTrader[]
- 5-7 (mean 5.70) of the following:
- LeatherArmor (80.0% -> 70.0% normal, 30.0% magic)
- ClothArmor (20.0% -> 70.0% normal, 30.0% magic)
ST_ArmorWizardLegendary[]
- 1 Robe (100.0% -> 100.0% legendary)
ST_ArmorWizardMagic[]
- 1 Robe (100.0% -> 80.0% magic, 20.0% rare)
ST_ArmorWizardNormal[]
- 1 Robe (100.0% -> 95.0% normal, 5.0% magic)
ST_ArmorWizardRare[]
- 1 Robe (100.0% -> 100.0% rare)
ST_ArrowArcherTrader[]
- 15-17 (mean 15.70) Arrow (100.0% -> 100.0% normal)
- 16-21 (mean 17.70) ArrowIngredient (100.0% -> 100.0% normal)
- 20 WPN_ArrowShaft_A
- 18 WPN_ArrowHead_A
ST_BlackrockWeaponTrader[]
- 1-2 (mean 1.20) BlackrockWeaponDagger (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
- 1-2 (mean 1.20) BlackrockWeaponSword (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
- 1-2 (mean 1.20) BlackrockWeaponAxe (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
- 1-2 (mean 1.20) BlackrockWeaponClub (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
- 1-2 (mean 1.20) BlackrockWeaponTwoHandedAxe (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
- 1-2 (mean 1.20) BlackrockWeaponTwoHandedHammer (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
- 1-2 (mean 1.20) BlackrockWeaponTwoHandedSword (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
- 1-2 (mean 1.20) BlackrockWeaponSpear (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
- 1-2 (mean 1.20) BlackrockWeaponBow (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
- 1-2 (mean 1.20) BlackrockWeaponCrossbow (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
- 1 LOOT_OreBar_A_BlackRock_A
- 2-3 (mean 2.50) BlackrockShield (100.0% -> 80.0% normal, 10.0% magic, 10.0% rare)
ST_IngredientsTrader[]
- 19-24 (mean 21.33) Ingredient (100.0% -> 100.0% normal)
- 5-9 (mean 7.00) WPN_ArrowShaft_A
- 6-11 (mean 8.33) WPN_ArrowHead_A
- 3-4 (mean 3.50) of the following:
- LOOT_Copper_Ring (25.0%)
- LOOT_Silver_Ring (25.0%)
- LOOT_Gold_Ring (25.0%)
- LOOT_Gold_Ring_Heavy (25.0%)
- 12 CON_Potion_Empty_A
- 2 LOOT_Rope_A
- 1 LOOT_Needle_A
- 5 LOOT_Thread_A
- 2 TOOL_Figurine_Wood_A
- 1 TOOL_Pouch_Dust_Pixie_A
- 1 ITEM_CookingPot
- 10 TOOL_Lockpick
- 1 WPN_Undead_Pickaxe_A
- 3 TOOL_Trap_DisarmToolkit
- 1 LAB_MortarPestle_A
- 1 TOOL_IdentifyingGlass
- 1 TOOL_RepairHammer
ST_PaperWork[]
- 1 of the following:
- Book (16.0% -> 100.0% normal)
- Scroll (16.0% -> 100.0% normal)
- BOOK_Paper_Sheet_A (8.0%)
- BOOK_Skill_Air_Blank_A (5.0%)
- Scroll_Skill_Air_Blank_A (10.0%)
- BOOK_Skill_Earth_Blank_A (5.0%)
- Scroll_Skill_Earth_Blank_A (10.0%)
- BOOK_Skill_Fire_Blank_A (5.0%)
- Scroll_Skill_Fire_Blank_A (10.0%)
- BOOK_Skill_Water_Blank_A (5.0%)
- Scroll_Skill_Water_Blank_A (10.0%)
ST_PotionsTrader[]
- 11-13 (mean 12.00) HealingPotion (100.0% -> 100.0% normal)
- 12-15 (mean 13.33) StatPotion (100.0% -> 100.0% normal)
- 18-21 (mean 19.33) VariousPotion (100.0% -> 100.0% normal)
- 4 CON_Potion_Antidote_Poison_A
ST_RandomLoot[]
- 1 of the following:
- Precious (3.3% -> 100.0% normal)
- Junk (10.0% -> 100.0% normal)
- Wood (6.7% -> 100.0% normal)
- Ingredient (13.3% -> 100.0% normal)
- Food (13.3% -> 100.0% normal)
- Drink (13.3% -> 100.0% normal)
- Gold (13.3% -> 100.0% normal)
- Book (6.7% -> 100.0% normal)
- Arrow (6.7% -> 100.0% normal)
- Scroll (6.7% -> 100.0% normal)
- ArrowIngredient (6.7% -> 100.0% normal)
ST_RandomLootJunk[]
- 1 of the following:
- Junk (10.0% -> 100.0% normal)
- Wood (10.0% -> 100.0% normal)
- Ingredient (12.0% -> 100.0% normal)
- Food (13.0% -> 100.0% normal)
- Drink (13.0% -> 100.0% normal)
- Gold (12.0% -> 100.0% normal)
- ArrowIngredient (10.0% -> 100.0% normal)
- Book (9.0% -> 100.0% normal)
- HealingPotion (11.0% -> 100.0% normal)
ST_RandomLootSuper[]
- 1 of the following:
- Precious (25.0% -> 100.0% normal)
- GoldBig (25.0% -> 100.0% normal)
- Arrow (25.0% -> 100.0% normal)
- Scroll (25.0% -> 100.0% normal)
ST_RareIngredient[]
- 1 of the following:
- CON_Herb_Augmentor_A (5.9%)
- CON_Herb_Mushroom_Jellyfish_A (5.9%)
- CON_Herb_FannyBlossom_A (5.9%)
- CON_Herb_Farhangite_A (5.9%)
- CON_Herb_Whisperwood_A (5.9%)
- BOOK_Skill_Witchcraft_Blank_A (5.9%)
- BOOK_Skill_Air_Blank_A (5.9%)
- BOOK_Skill_Earth_Blank_A (5.9%)
- BOOK_Skill_Fire_Blank_A (5.9%)
- BOOK_Skill_Water_Blank_A (5.9%)
- LOOT_Essence_Air_A (5.9%)
- LOOT_Essence_Earth_A (5.9%)
- LOOT_Essence_Fire_A (5.9%)
- LOOT_Essence_Water_A (5.9%)
- LOOT_Essence_Shadow_A (5.9%)
- LOOT_Soul_Tormented_A (5.9%)
- CON_Herb_Drudanae (5.9%)
ST_RingOrAmuletLegendary[]
- 1 of the following:
- Ring (40.0% -> 100.0% legendary)
- Amulet (60.0% -> 100.0% legendary)
ST_RingOrAmuletMagic[]
- 1 of the following:
- Ring (40.0% -> 80.0% magic, 20.0% rare)
- Amulet (60.0% -> 80.0% magic, 20.0% rare)
ST_RingOrAmuletRare[]
- 1 of the following:
- Ring (40.0% -> 100.0% rare)
- Amulet (60.0% -> 100.0% rare)
ST_SecGearArcherTrader[]
- 2-4 (mean 3.00) Shoe (100.0% -> 70.0% normal, 30.0% magic)
- 2-4 (mean 3.00) Belt (100.0% -> 70.0% normal, 30.0% magic)
- 2-4 (mean 3.00) Glove (100.0% -> 70.0% normal, 30.0% magic)
- 2-4 (mean 3.00) Helmet (100.0% -> 70.0% normal, 30.0% magic)
ST_SecGearFighterNormal[]
- 1 of the following:
- Shoe (15.0% -> 95.0% normal, 5.0% magic)
- Belt (15.0% -> 95.0% normal, 5.0% magic)
- Glove (15.0% -> 95.0% normal, 5.0% magic)
- Helmet (15.0% -> 95.0% normal, 5.0% magic)
- HelmetMetal (20.0% -> 95.0% normal, 5.0% magic)
- Shield (20.0% -> 95.0% normal, 5.0% magic)
ST_SecGearFighterTrader[]
- 2-4 (mean 3.00) Shoe (100.0% -> 70.0% normal, 30.0% magic)
- 2-4 (mean 3.00) Belt (100.0% -> 70.0% normal, 30.0% magic)
- 2-4 (mean 3.00) Glove (100.0% -> 70.0% normal, 30.0% magic)
- 2-4 (mean 3.00) HelmetMetal (100.0% -> 70.0% normal, 30.0% magic)
- 2-4 (mean 3.00) Shield (100.0% -> 70.0% normal, 30.0% magic)
ST_SecGearGenTrader[]
- 1-4 (mean 2.30) ST_SecGearNormal
- 0-3 (mean 1.17) ST_SecGearMagic
ST_SecGearLegendary[]
- 1 of the following:
- Garment (12.0% -> 100.0% legendary)
- Shoe (15.0% -> 100.0% legendary)
- Belt (15.0% -> 100.0% legendary)
- Glove (15.0% -> 100.0% legendary)
- Helmet (15.0% -> 100.0% legendary)
- HelmetMetal (13.0% -> 100.0% legendary)
- Shield (15.0% -> 100.0% legendary)
ST_SecGearMagic[]
- 1 of the following:
- Garment (12.0% -> 80.0% magic, 20.0% rare)
- Shoe (15.0% -> 80.0% magic, 20.0% rare)
- Belt (15.0% -> 80.0% magic, 20.0% rare)
- Glove (15.0% -> 80.0% magic, 20.0% rare)
- Helmet (15.0% -> 80.0% magic, 20.0% rare)
- HelmetMetal (13.0% -> 80.0% magic, 20.0% rare)
- Shield (15.0% -> 80.0% magic, 20.0% rare)
ST_SecGearMagicTrader[]
- 3-6 (mean 4.85) ST_SecGearMagic
ST_SecGearNormal[]
- 1 of the following:
- Garment (12.0% -> 100.0% normal)
- Shoe (15.0% -> 100.0% normal)
- Belt (15.0% -> 100.0% normal)
- Glove (15.0% -> 100.0% normal)
- Helmet (15.0% -> 100.0% normal)
- HelmetMetal (13.0% -> 100.0% normal)
- Shield (15.0% -> 100.0% normal)
ST_SecGearRangerNormal[]
- 1 of the following:
- Shoe (28.0% -> 95.0% normal, 5.0% magic)
- Belt (25.0% -> 95.0% normal, 5.0% magic)
- Glove (27.0% -> 95.0% normal, 5.0% magic)
- Helmet (20.0% -> 95.0% normal, 5.0% magic)
ST_SecGearRare[]
- 1 of the following:
- Garment (12.0% -> 100.0% rare)
- Shoe (15.0% -> 100.0% rare)
- Belt (15.0% -> 100.0% rare)
- Glove (15.0% -> 100.0% rare)
- Helmet (15.0% -> 100.0% rare)
- HelmetMetal (13.0% -> 100.0% rare)
- Shield (15.0% -> 100.0% rare)
ST_SecGearRogueTrader[]
- 2-4 (mean 3.00) Shoe (100.0% -> 70.0% normal, 30.0% magic)
- 2-4 (mean 3.00) Belt (100.0% -> 70.0% normal, 30.0% magic)
- 2-4 (mean 3.00) Glove (100.0% -> 70.0% normal, 30.0% magic)
- 2-4 (mean 3.00) Helmet (100.0% -> 70.0% normal, 30.0% magic)
- 10 TOOL_Lockpick
- 10 TOOL_Trap_DisarmToolkit
ST_SecGearWizardNormal[]
- 1 of the following:
- Garment (40.0% -> 95.0% normal, 5.0% magic)
- Belt (20.0% -> 95.0% normal, 5.0% magic)
- Glove (20.0% -> 95.0% normal, 5.0% magic)
- Shoe (20.0% -> 95.0% normal, 5.0% magic)
ST_Skillbook[]
- 1 of the following:
- SkillbookWarrior (10.0% -> 100.0% normal)
- SkillbookRogue (10.0% -> 100.0% normal)
- SkillbookRanger (10.0% -> 100.0% normal)
- SkillbookFire (14.0% -> 100.0% normal)
- SkillbookWater (14.0% -> 100.0% normal)
- SkillbookAir (14.0% -> 100.0% normal)
- SkillbookEarth (14.0% -> 100.0% normal)
- SkillbookWitchcraft (14.0% -> 100.0% normal)
ST_Skillbook_AirTrainer[]
- 9-13 (mean 11.00) SkillbookAir (100.0% -> 100.0% normal)
ST_Skillbook_EarthTrainer[]
- 9-13 (mean 11.00) SkillbookEarth (100.0% -> 100.0% normal)
ST_Skillbook_FireTrainer[]
- 9-13 (mean 11.00) SkillbookFire (100.0% -> 100.0% normal)
ST_Skillbook_RangerTrainer[]
- 9-13 (mean 11.00) SkillbookRanger (100.0% -> 100.0% normal)
ST_Skillbook_RogueTrainer[]
- 9-13 (mean 11.00) SkillbookRogue (100.0% -> 100.0% normal)
ST_Skillbook_WarriorTrainer[]
- 9-13 (mean 11.00) SkillbookWarrior (100.0% -> 100.0% normal)
ST_Skillbook_WaterTrainer[]
- 9-13 (mean 11.00) SkillbookWater (100.0% -> 100.0% normal)
ST_Skillbook_WitchcraftTrainer[]
- 9-13 (mean 11.00) SkillbookWitchcraft (100.0% -> 100.0% normal)
ST_TavernKeepNPC[]
- 10-14 (mean 12.00) Drink (100.0% -> 100.0% normal)
- 10-13 (mean 11.67) CON_Drink_Mug_Beer_A
- 8-11 (mean 9.33) CON_Drink_Mug_Wine_A
- 8-10 (mean 9.00) Food (100.0% -> 100.0% normal)
ST_WeaponArcherTrader[]
- 3-6 (mean 4.70) of the following:
- Bow (60.0% -> 70.0% normal, 30.0% magic)
- Crossbow (40.0% -> 70.0% normal, 30.0% magic)
- 2-5 (mean 3.70) Dagger (100.0% -> 70.0% normal, 30.0% magic)
ST_WeaponFighterLegendary[]
- 1 of the following:
- Dagger (14.0% -> 100.0% legendary)
- Sword (16.1% -> 100.0% legendary)
- Axe (16.1% -> 100.0% legendary)
- Club (16.1% -> 100.0% legendary)
- TwoHandedAxe (10.8% -> 100.0% legendary)
- TwoHandedSword (16.1% -> 100.0% legendary)
- Spear (10.8% -> 100.0% legendary)
ST_WeaponFighterMagic[]
- 1 of the following:
- Dagger (14.0% -> 80.0% magic, 20.0% rare)
- Sword (16.1% -> 80.0% magic, 20.0% rare)
- Axe (16.1% -> 80.0% magic, 20.0% rare)
- Club (16.1% -> 80.0% magic, 20.0% rare)
- TwoHandedAxe (10.8% -> 80.0% magic, 20.0% rare)
- TwoHandedSword (16.1% -> 80.0% magic, 20.0% rare)
- Spear (10.8% -> 80.0% magic, 20.0% rare)
ST_WeaponFighterNormal[]
- 1 of the following:
- Dagger (13.7% -> 95.0% normal, 5.0% magic)
- Sword (15.8% -> 95.0% normal, 5.0% magic)
- Axe (15.8% -> 95.0% normal, 5.0% magic)
- Club (15.8% -> 95.0% normal, 5.0% magic)
- TwoHandedAxe (12.6% -> 95.0% normal, 5.0% magic)
- TwoHandedSword (15.8% -> 95.0% normal, 5.0% magic)
- Spear (10.5% -> 95.0% normal, 5.0% magic)
ST_WeaponFighterRare[]
- 1 of the following:
- Dagger (14.0% -> 100.0% rare)
- Sword (16.1% -> 100.0% rare)
- Axe (16.1% -> 100.0% rare)
- Club (16.1% -> 100.0% rare)
- TwoHandedAxe (10.8% -> 100.0% rare)
- TwoHandedSword (16.1% -> 100.0% rare)
- Spear (10.8% -> 100.0% rare)
ST_WeaponFighterTrader[]
- 3-6 (mean 4.70) of the following:
- Sword (18.2% -> 70.0% normal, 30.0% magic)
- Axe (18.2% -> 70.0% normal, 30.0% magic)
- Club (18.2% -> 70.0% normal, 30.0% magic)
- TwoHandedAxe (15.9% -> 70.0% normal, 30.0% magic)
- TwoHandedSword (15.9% -> 70.0% normal, 30.0% magic)
- Spear (13.6% -> 70.0% normal, 30.0% magic)
ST_WeaponGenTrader[]
- 1-2 (mean 1.20) Dagger (100.0% -> 95.0% normal, 5.0% magic)
- 1-2 (mean 1.20) Sword (100.0% -> 95.0% normal, 5.0% magic)
- 1-2 (mean 1.20) Axe (100.0% -> 95.0% normal, 5.0% magic)
- 1-2 (mean 1.20) Club (100.0% -> 95.0% normal, 5.0% magic)
- 1-2 (mean 1.20) TwoHandedAxe (100.0% -> 95.0% normal, 5.0% magic)
- 1-2 (mean 1.20) TwoHandedSword (100.0% -> 95.0% normal, 5.0% magic)
- 1-2 (mean 1.20) Spear (100.0% -> 95.0% normal, 5.0% magic)
- 1-2 (mean 1.20) Staff (100.0% -> 95.0% normal, 5.0% magic)
- 1-2 (mean 1.20) Bow (100.0% -> 95.0% normal, 5.0% magic)
- 1-2 (mean 1.20) Crossbow (100.0% -> 95.0% normal, 5.0% magic)
ST_WeaponLegendary[]
- 1 of the following:
- Dagger (10.0% -> 100.0% legendary)
- Sword (10.0% -> 100.0% legendary)
- Axe (10.0% -> 100.0% legendary)
- Club (10.0% -> 100.0% legendary)
- TwoHandedAxe (10.0% -> 100.0% legendary)
- TwoHandedSword (10.0% -> 100.0% legendary)
- Spear (10.0% -> 100.0% legendary)
- Staff (10.0% -> 100.0% legendary)
- Bow (10.0% -> 100.0% legendary)
- Crossbow (10.0% -> 100.0% legendary)
ST_WeaponLegendary_Blackrock[]
- 1 of the following:
- BlackrockWeaponDagger (10.0% -> 100.0% legendary)
- BlackrockWeaponSword (10.0% -> 100.0% legendary)
- BlackrockWeaponAxe (10.0% -> 100.0% legendary)
- BlackrockWeaponClub (10.0% -> 100.0% legendary)
- BlackrockWeaponTwoHandedAxe (10.0% -> 100.0% legendary)
- BlackrockWeaponTwoHandedHammer (10.0% -> 100.0% legendary)
- BlackrockWeaponTwoHandedSword (10.0% -> 100.0% legendary)
- BlackrockWeaponSpear (10.0% -> 100.0% legendary)
- BlackrockWeaponBow (10.0% -> 100.0% legendary)
- BlackrockWeaponCrossbow (10.0% -> 100.0% legendary)
ST_WeaponMagic[]
- 1 of the following:
- Dagger (10.0% -> 80.0% magic, 20.0% rare)
- Sword (10.0% -> 80.0% magic, 20.0% rare)
- Axe (10.0% -> 80.0% magic, 20.0% rare)
- Club (10.0% -> 80.0% magic, 20.0% rare)
- TwoHandedAxe (10.0% -> 80.0% magic, 20.0% rare)
- TwoHandedSword (10.0% -> 80.0% magic, 20.0% rare)
- Spear (10.0% -> 80.0% magic, 20.0% rare)
- Staff (10.0% -> 80.0% magic, 20.0% rare)
- Bow (10.0% -> 80.0% magic, 20.0% rare)
- Crossbow (10.0% -> 80.0% magic, 20.0% rare)
ST_WeaponMagicTrader[]
- 4-6 (mean 5.10) of the following:
- ST_WeaponMagic (25.0%)
- Staff (75.0% -> 80.0% magic, 20.0% rare)
ST_WeaponMagic_Blackrock[]
- 1 of the following:
- BlackrockWeaponDagger (10.0% -> 100.0% magic)
- BlackrockWeaponSword (10.0% -> 100.0% magic)
- BlackrockWeaponAxe (10.0% -> 100.0% magic)
- BlackrockWeaponClub (10.0% -> 100.0% magic)
- BlackrockWeaponTwoHandedAxe (10.0% -> 100.0% magic)
- BlackrockWeaponTwoHandedHammer (10.0% -> 100.0% magic)
- BlackrockWeaponTwoHandedSword (10.0% -> 100.0% magic)
- BlackrockWeaponSpear (10.0% -> 100.0% magic)
- BlackrockWeaponBow (10.0% -> 100.0% magic)
- BlackrockWeaponCrossbow (10.0% -> 100.0% magic)
ST_WeaponNormal[]
- 1 of the following:
- Dagger (10.0% -> 95.0% normal, 5.0% magic)
- Sword (10.0% -> 95.0% normal, 5.0% magic)
- Axe (10.0% -> 95.0% normal, 5.0% magic)
- Club (10.0% -> 95.0% normal, 5.0% magic)
- TwoHandedAxe (10.0% -> 95.0% normal, 5.0% magic)
- TwoHandedSword (10.0% -> 95.0% normal, 5.0% magic)
- Spear (10.0% -> 95.0% normal, 5.0% magic)
- Staff (10.0% -> 95.0% normal, 5.0% magic)
- Bow (10.0% -> 95.0% normal, 5.0% magic)
- Crossbow (10.0% -> 95.0% normal, 5.0% magic)
ST_WeaponNormal_Blackrock[]
- 1 of the following:
- BlackrockWeaponDagger (10.0% -> 100.0% normal)
- BlackrockWeaponSword (10.0% -> 100.0% normal)
- BlackrockWeaponAxe (10.0% -> 100.0% normal)
- BlackrockWeaponClub (10.0% -> 100.0% normal)
- BlackrockWeaponTwoHandedAxe (10.0% -> 100.0% normal)
- BlackrockWeaponTwoHandedHammer (10.0% -> 100.0% normal)
- BlackrockWeaponTwoHandedSword (10.0% -> 100.0% normal)
- BlackrockWeaponSpear (10.0% -> 100.0% normal)
- BlackrockWeaponBow (10.0% -> 100.0% normal)
- BlackrockWeaponCrossbow (10.0% -> 100.0% normal)
ST_WeaponRangerLegendary[]
- 1 of the following:
- Dagger (30.0% -> 100.0% legendary)
- Bow (40.0% -> 100.0% legendary)
- Crossbow (30.0% -> 100.0% legendary)
ST_WeaponRangerMagic[]
- 1 of the following:
- Dagger (30.0% -> 80.0% magic, 20.0% rare)
- Bow (40.0% -> 80.0% magic, 20.0% rare)
- Crossbow (30.0% -> 80.0% magic, 20.0% rare)
ST_WeaponRangerNormal[]
- 1 of the following:
- Dagger (30.0% -> 95.0% normal, 5.0% magic)
- Bow (40.0% -> 95.0% normal, 5.0% magic)
- Crossbow (30.0% -> 95.0% normal, 5.0% magic)
ST_WeaponRangerRare[]
- 1 of the following:
- Dagger (30.0% -> 100.0% rare)
- Bow (40.0% -> 100.0% rare)
- Crossbow (30.0% -> 100.0% rare)
ST_WeaponRare[]
- 1 of the following:
- Dagger (10.0% -> 100.0% rare)
- Sword (10.0% -> 100.0% rare)
- Axe (10.0% -> 100.0% rare)
- Club (10.0% -> 100.0% rare)
- TwoHandedAxe (10.0% -> 100.0% rare)
- TwoHandedSword (10.0% -> 100.0% rare)
- Spear (10.0% -> 100.0% rare)
- Staff (10.0% -> 100.0% rare)
- Bow (10.0% -> 100.0% rare)
- Crossbow (10.0% -> 100.0% rare)
ST_WeaponRare_Blackrock[]
- 1 of the following:
- BlackrockWeaponDagger (10.0% -> 100.0% rare)
- BlackrockWeaponSword (10.0% -> 100.0% rare)
- BlackrockWeaponAxe (10.0% -> 100.0% rare)
- BlackrockWeaponClub (10.0% -> 100.0% rare)
- BlackrockWeaponTwoHandedAxe (10.0% -> 100.0% rare)
- BlackrockWeaponTwoHandedHammer (10.0% -> 100.0% rare)
- BlackrockWeaponTwoHandedSword (10.0% -> 100.0% rare)
- BlackrockWeaponSpear (10.0% -> 100.0% rare)
- BlackrockWeaponBow (10.0% -> 100.0% rare)
- BlackrockWeaponCrossbow (10.0% -> 100.0% rare)
ST_WeaponRogueTrader[]
- 3-6 (mean 4.70) Dagger (100.0% -> 70.0% normal, 30.0% magic)
ST_WeaponWizardLegendary[]
- 1 Staff (100.0% -> 100.0% legendary)
ST_WeaponWizardMagic[]
- 1 Staff (100.0% -> 80.0% magic, 20.0% rare)
ST_WeaponWizardNormal[]
- 1 Staff (100.0% -> 95.0% normal, 5.0% magic)
ST_WeaponWizardRare[]
- 1 Staff (100.0% -> 100.0% rare)
Specific_IdentifyingGlass[]
- 1 TOOL_IdentifyingGlass
Specific_MagicRingOrAmulet[]
- 1 of the following:
- ST_RingOrAmuletMagic (72.7%)
- ST_RingOrAmuletRare (18.2%)
- ST_RingOrAmuletLegendary (9.1%)
Specific_RepairHammer[]
- 1 TOOL_RepairHammer
Specific_ResurrectScroll[]
- 1 SCROLL_Resurrect_1
TavernTrader[]
- 1 ST_TavernKeepNPC
- 1 Trader Gold (100.0% -> 100.0% normal)
TinyBoss[]
- 1 of the following:
- ST_WeaponMagic (25.0%)
- ST_ArmorMagic (25.0%)
- ST_SecGearMagic (25.0%)
- ST_RingOrAmuletMagic (25.0%)
TraderAlchemy[]
TraderArrows[]
- 1 ST_WeaponArcherTrader
- 1 ST_ArmorArcherTrader
- 1 ST_SecGearArcherTrader
- 1 Trader Gold (100.0% -> 100.0% normal)
- 1 ST_ArrowArcherTrader
TraderEquipment[]
- 1 ST_WeaponGenTrader
- 1 ST_ArmorGenTrader
- 1 ST_SecGearGenTrader
- 8 ST_AllPotions
- 6 of the following:
- Ingredient (33.3% -> 100.0% normal)
- Food (33.3% -> 100.0% normal)
- Drink (33.3% -> 100.0% normal)
- 4 of the following:
- Arrow (50.0% -> 100.0% normal)
- Scroll (50.0% -> 100.0% normal)
- 1 Trader Gold (100.0% -> 100.0% normal)
TraderMagic[]
- 16 Scroll (100.0% -> 100.0% normal)
- 4 ST_Skillbook
- 8 Ingredient (100.0% -> 100.0% normal)
- 4 ST_AllPotions
- 1 ST_WeaponMagicTrader
- 1 ST_ArmorMagicTrader
- 1 ST_SecGearMagicTrader
- 2 Trader Gold (100.0% -> 100.0% normal)
- 1 SCROLL_Resurrect_1
- 1 LAB_MortarPestle_A
- 1 TOOL_IdentifyingGlass
- 1 TOOL_RepairHammer
TraderPotions[]
- 1 ST_PotionsTrader
- 1 Trader Gold (100.0% -> 100.0% normal)
TraderSkill[]
- 8 ST_Skillbook
- 6 Scroll (100.0% -> 100.0% normal)
- 1 Trader Gold (100.0% -> 100.0% normal)
UnarmedMonster[]
- 0-1 (mean 0.30) Gold (100.0% -> 100.0% normal)
Undead_Braccus[]
- 1 WPN_Undead_2H_Axe_Braccus_A
- 1 MegaBoss
Warrior[]
- 0-1 (mean 0.25) of the following:
- ST_WeaponFighterNormal (40.0%)
- ST_ArmorFighterRangerNormal (40.0%)
- ST_SecGearFighterNormal (20.0%)
- 0-1 (mean 0.25) Gold (100.0% -> 100.0% normal)
WarriorTrader[]
- 1 ST_WeaponFighterTrader
- 1 ST_ArmorFighterTrader
- 1 ST_SecGearFighterTrader
- 1 Trader Gold (100.0% -> 100.0% normal)
WarriorTrainer[]
- 1 ST_Skillbook_WarriorTrainer
- 2-4 (mean 2.70) of the following:
- ST_WeaponFighterMagic (20.0%)
- ST_WeaponFighterNormal (30.0%)
- ST_ArmorFighterRangerMagic (20.0%)
- ST_ArmorFighterRangerNormal (30.0%)
WitchCraftSkillTrainer[]
- 1 ST_Skillbook_WitchcraftTrainer
- 2-4 (mean 2.70) of the following:
- ST_WeaponWizardMagic (20.0%)
- ST_WeaponWizardNormal (30.0%)
- ST_ArmorWizardMagic (20.0%)
- ST_ArmorWizardNormal (30.0%)
Wizard[]
- 0-1 (mean 0.25) of the following:
- ST_WeaponWizardNormal (40.0%)
- ST_ArmorWizardNormal (40.0%)
- ST_SecGearWizardNormal (20.0%)
- 0-1 (mean 0.25) Gold (100.0% -> 100.0% normal)
WizardScroll[]
- 1 Scroll (100.0% -> 100.0% normal)
WizardSkillbook[]
WizardTrader[]
- 4 Staff (100.0% -> 100.0% normal)
- 2 Robe (100.0% -> 100.0% normal)
- 1 Trader Gold (100.0% -> 100.0% normal)