Status effect | Modifiers | Removed by |
---|---|---|
Bleeding |
Damage over time |
|
Blessed |
+20% chance to hit | |
Blind |
Cannot target beyond point-blank range |
|
Burning |
-20% Fire resistance |
|
Charmed |
Controlled by enemy |
|
Chill |
+10% Fire resistance | |
Crippled |
-6 Movement |
|
Cursed |
-20% chance to hit | |
Diseased |
-3 Constitution |
|
Drunk |
-3 Intelligence | |
Fear | ||
Fortified |
+5 Armor | |
Frozen |
+40% Fire resistance |
|
Hasted |
+4 Movement | |
Healing |
Healing over time |
|
Infectious Disease |
-3 Constitution |
|
Knocked Down |
Cannot move or act |
|
Lucky |
+2 Luck | |
Muted |
Cannot use skills? |
|
Poison |
Damage over time |
|
Slowed |
-4 Movement | |
Stunned |
Cannot move or act |
|
Petrified |
+5 Armor? |
|
Raged |
-4 Dexterity | |
Warm |
-10% Fire resistance |
|
Weak |
-2 Strength |
|
Wet |
+10% Fire resistance |
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Divinity: Original Sin status effects
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