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Divinity Original Sin Wiki
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DOS Skill Source Bleed
Bloodletting
   
Ability : Witchcraft (1)
Action Point : 6
Skill Level : 2
Cooldown : 4 turn(s)
Range : 15m


Effect

Make your target bleed. Deals 5-6 damage.

Details

Range: 15.0m

Rip your target apart as if it were slashed with a sword. If it has blood, it will bleed.

Success rate

  • 100% chance to set DOS statIcons Bleeding Bleeding status for 2 turns
    • Saving throws: Body Building

Damage

The table below shows the base damage for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.

Intelligence Min
Damage
Max
Damage
Notes
5 4 4 Penalty from low Intelligence: 30%
6 4 5 Penalty from low Intelligence: 20%
7 5 5 Penalty from low Intelligence: 10%
8 5 6  
9 5 6 Boost from high Intelligence: 5%
10 6 6 Boost from high Intelligence: 10%
11 6 7 Boost from high Intelligence: 15%
12 6 7 Boost from high Intelligence: 20%
13 7 7 Boost from high Intelligence: 25%
14 7 8 Boost from high Intelligence: 30%
15 7 8 Boost from high Intelligence: 35%
16 7 8 Boost from high Intelligence: 40%
17 8 8 Boost from high Intelligence: 45%
18 7 8 Boost from high Intelligence: 50%
19 7 8 Boost from high Intelligence: 50%
20 7 8 Boost from high Intelligence: 50%
21 7 8 Boost from high Intelligence: 50%
22 7 8 Boost from high Intelligence: 50%
23 7 8 Boost from high Intelligence: 50%
24 7 8 Boost from high Intelligence: 50%
25 7 8 Boost from high Intelligence: 50%

Notes

This skills requires at least a level 1 in the Witchcraft Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 8 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.

Intelligence Cooldown
5 4
6 3
7 3
8 2
9 2
10+ 1


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